This game (Domains At War: Battles) does for mass combat what Steve Jackson did for tactical combat with Melee and Wizard. Even better, the basic system of armor class, hit points, and d20 to-hit rolls will be immediately recognizable to most role-players. It is great that people that could never be convinced to sit down to a game of Commands and Colors or Dragon Rage will play this, but the fact that it provides a context for martial characters with high levels of Wisdom and Charisma to really make a difference totally seals the deal. This is something I have wanted for a long time even if I did not quite know it and it addresses a wealth of design issues that emerge in many of the older role playing games. This is a very big deal, an achievement on par with the development of playable megadungeons.