Adventurer Conqueror King

…on ACKS Campaigns

The campaign chapter also contains a bunch of amusing rules for magical research – not only can you create your own spells, but you can also cross-breed monsters and turn yourself into a lich! Perhaps the best part, though, is the conceit that wizards can build dungeons somewhere (probably not directly under their tower), wait …

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…on ACKS Fighters

…not a lot of people are talking about the combination of the fighter damage bonus with the cleave rule. That’s a huge deal that makes fighters more the premier class of the game- especially when you take in all the things done to dial back the mages.

…on ACKS Playability

If ACKS were published 20 years ago, it’s likely I wouldn’t have finished college.

…on ACKS Domains

I think its safe to say that I have never seen a set of rules and guidelines for stronghold and dominion management in any other D&D game (or even any other game remotely similar to D&D) that were this complete. The mechanics in the BECMI/Rules Cyclopedia books pale in comparison. Even Pendragon, which probably has …

…on ACKS Domains Read More »

…ACKS Magical Research

The campaign chapter also contains a bunch of amusing rules for magical research – not only can you create your own spells, but you can also cross-breed monsters and turn yourself into a lich! Perhaps the best part, though, is the conceit that wizards can build dungeons somewhere (probably not directly under their tower), wait …

…ACKS Magical Research Read More »

…on ACKS

This is what a rationalised 21st century dungeoncrawling RPG can look like – enough old school aspects to appeal to grognards, but with enough mechanical crunch to appeal to new(er) school players. The systems maths is robust enough that it doesn’t fall to pieces if you breathe on it, but simple enough that you only …

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