Prodigality Rule

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DrPete
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Joined: 2011-07-13 13:22
Prodigality Rule

So, in starting up a game, I said the prodigality rule would be in effect. Maybe I didn't think about it very long, but a player created a mystic, and there was a collision between ascetic character class and prodigality. The whole character class is sort of incompatible with the rule.

Looking through the rules, I noted that Solace could apply as an alternate choice...

Looking at the fate point recovery options, 1 henchman's monthly wage equivalent of excessive spending is equivalent to 1 month in an illuminated pinnacle, or 2 weeks in a hallowed pinnacle, or 1 week in a sacrosanct pinnacle.

So, I determined that 1 week in solace in a pinnacle could count toward "prodigality" with the following conversions...

Illuminated: 1/4 monthly wage
Hallowed: 1/2 monthly wage
Sacrosanct: 1 monthly wage

I guess I wonder... is the prodigality rule working as intended to penalize a character class like mystic, or should it allow excessive tithing to temples and such (options like those that let people recover fate points) to count?

DrPete
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Note: I think this got flagged for moderation when I tried to switch it to plain text/include my simple formatting.
DrPete
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For this one, I can't seem to delete duplicate posts.
Alex
The Autarch
Joined: 2011-06-30 18:10

The prodigality rule isn't intended to penalize mystics. They can be prodigiously altruistic - huge donations to the temple, lavish charity, alms for the poor, etc. 

DrPete
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Ah cool, thanks :)
golan2072
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Joined: 2012-01-14 14:14

 

Exactly. This DEFINITELY includes charity, alms, and other religious or moral expenditure that does not otherwise benefit the character in terms of game mechanics.
Hording is anathema to the typical sword and sorcery character and moreso to pulp characters. The archetypal S&S barbarin is the type of person who will spend recently acquired wealth on wine, women, and song - or give the last diamond remaining from the hoard he plundered to a beggar on a whim. So this rule is an incentive for such spending. This, of course, includes charity and all sorts of religious spending.

 

This also models ancient Near East religions in whom you make sacrifices to gods for divine favor.

Altars and temples constructed for the character's game mechanic benefits, such as those related to strongholds, do not benefit from this rule.

I will clarify this in the next draft.

The prodigality rule isn't intended to penalize mystics. They can be prodigiously altruistic - huge donations to the temple, lavish charity, alms for the poor, etc. 


-Alex