Adventurer Conqueror King

In a world of fallen empires, some relics of the past are good only for a beastman's bludgeon; others make ruin delvers rich. You may start out with no higher ambition than a sack full of ancient coins, but each gold piece you spend ties you into a dynamic realm of commerce and carousing, driven by the hidden engines of court intrigues and distant wars. As you grow in power, will you fight to hold back the darkness looming at the borderlands of an aging civilization, or will you pull down the last decadent barriers to the coming of a new dawn? 

Autarch's Adventurer Conqueror King SystemTM fulfills the promise of the original fantasy role-playing game by providing comprehensive, integrated support for play across all levels of a campaign. Any referee who has ever checked for random encounters, and every player who has rolled a twenty-sided dice to hit a wandering monster, will find the rules of Adventurer Conqueror King as elegant, familiar, and comfortable to wield as an heirloom sword. The system's cutting edge is the way every table, chart, and assumption in the game encodes Gygaxian naturalism, Arnesonian barony-building, and the designers' own experience of hundreds of sessions playing and running old-school games. With *Adventurer Conqueror King*, you get both the verisimilitude and consistency of thorough world-building with the power of improvisation and discovery through play. We look forward to seeing what you do with these tools!

Converting The Sinister Stone to 5E: How We Did It

Fans of our other products will know that this adventure was originally written for our old-school Adventurer Conqueror King System. This was the first time Autarch has adapted an ACKS product to 5E.

The Sinister Stone of Sakkara Launches in 5E

I'm excited to alert our fans that our adventure module The Sinister Stone of Sakkara is being released for Fifth Edition.

PDFs and POD Updated At Last

After great struggle involving much tumult and sundering of that which was foul and broken, we now have all PDFs of the ACKS corpus available with bookmarking and all rules available in print on demand.

Our Eighth Kickstarter: Secrets of the Nethercity!

For three thousand years, the secrets of the Nethercity have been hidden. Now the delving of man has breached the ruins, and the lore and treasures of the ancients wait in the darkness below for those bold enough to seize them.

Dr. Michael Capps Joins Autarch’s Management Board

January 14, 2016 (Durham, NC): Autarch LLC, publisher of the best-selling Adventurer Conqueror King System, is pleased to announce that Dr. Michael Capps has become a member of the company’s management board.

Domains at War Designer's Notes #4: Combat Mechanics

Every wargame design must balance simulation and playability. Achieving this balance is often quite hard, and most games end up tipping towards one or the other end of the range.

Domains at War Designer’s Notes: Historical Reference Points

While designing Domains at War, I frequently tested my game mechanics against available real-world examples.