A hopefully slight tangent. Here's something I posted elsewhere about ACKS in general, and the role of D@W in ACKS as a whole:
> ACKS is a masterwork.
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> To understand why I say this, travel back with me... to the Misty Days of Yore, to Jolly Ole England, and meet a group of wargamers calling themselves the Society of Ancients...
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> One of their members, a gentleman named Tony Bath, took on the ambitious project of refereeing not just a series of unconnected tabletop battles for this fellow Ancients, but an entire campaign of interconnected and related battles, all set in his tweaked version of Robert E. Howard's Hyboria. He documented his experiences as referee of the Hyborian Campaign, as it came to be known, in a book titled "Setting up a Wargames Campaign". In that book, Bath described the kinds of challenges presented by that project, the steps he took to meet those challenges, and ideas for other means of doing the same. What he declined to do, while acknowledging that he had been approached to do so, was to codify his process into a definitive set of rules for running such campaigns. Instead, he left it to each referee to tackle such a project in the freeform manner that was common to gaming in those days.
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> Let us return to today...
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> Standards in the gaming community, and even the most commonly played game types, have changed. RPGs supplanted wargames (and were in turn supplanted for a time by CCGs); yet wargaming lives on. And there is an increased expectation for definitive rules for different kinds of gameplay; whether that is for good or for ill is a different discussion.
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> What Autarch ... has done with the combination of ACKS and the full Domains at War set (Campaigns and Battles) is to accomplish what Tony Bath, for his own valid reasons, declined to attempt. Taken together, you have a full set of rules for your own analog to the Hyborian Campaign, whether you start with a bog-standard RPG set up and build up from there, or start with a full setting built by ACKS rules and go straight to the wargames. Or anything in between.
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> Thus, ACKS is a masterwork.
Whether you use Starter, Campaigns, Battles, or Campaigns & Battles in combination,1 you stand in that long and storied tradition from whence RPGs came. However you use them, you continue that tradition, carrying it forward along with RPGs.
As to the OP, I have yet to use them. I am currently without a gaming group, though I have a couple of possibilities I plan to pursue. And I will at least use Starter. if I can get the group interested, I would like to use the full Campaigns & Battles, mixing wargaming using Battles with the RPG campaigning.