The Village People:
-
Tariq the Harvester – Lvl 2 Mage (Necromancer) – Black Lore of Zahar, Alchemy (x2), Healing, Soothsaying – INT +3, CON -1, WIS +1, CHA +1. Spells – Choking Grasp (skeletal hand) & Summon Berserkers (4 undead minions, leaving a skull shaped smoke cloud as they disappear) Extremely short necromancer
<ul style="list-style-type:circle"> <li><strong>Barnabus Bannon</strong> – Lvl 1 Fighter (Corsair)–Swashbuckling, Seafaring – STR +1, INT -2, WIS -2, DEX -1 – scimitar & dagger wielding ne’er do well.</li> </ul> </li>
-
Eduardo – Lvl 3 Thief (Cat Burglar) – Cat Burglary, Gambling, - DEX +2, CON +1, WIS +1, CHA +1 – Budding real estate tycoon and mastermind. Wears leather
<ul style="list-style-type:circle"> <li><strong>Ukla the Quick</strong> – Lvl 1 Barbarian (Pit Fighter)–Running, Combat Reflexes, Gambling – STR +1, CON +2, CHA -1 – Ex-gladiator turned adventurer – fights with net and trident.</li> <li><strong>Boy</strong> – War dog</li> </ul> </li>
- Dave ‘the Hermit’ Carrin – Lvl 3 Cleric (Hermit) of Hera – Laying on Hands, Naturalism – STR +1, DEX -1, INT -1 CON+1, WIS +1, CHA -1. Wears plate + large shield (+2 AC and enc.) Simple, uneducated, but intuitive.
- Jace – Lvl 2 Mage (Elementalist) – Elemenatlism, Naturalism, Alchemy, Magical Engineering – STR+1, DEX -1, INT +2. Spells – Burning Hands (Breathes fire), Magic Missile (Shoots Flames), Detect Magic – has wand of magic missiles. Quiet pyromaniac.
- Illyrio Sicarus – Lvl 2 Assassin (Bravo) – Fighting Style (two weapons), Intimidation – STR +2, DEX +1, CON +2, CHA +1 - Wears leather
The Village People waited in Muntburg for Illyrio to recover from his injuries. Both Ukla and Barnabus received major wounds. Their employers had different responses; Eduardo using an expensive healing potion while Tariq chuckled to himself. Retention rolls resulted in fanatic loyalty for Ukla (morale +2) and Barnabus not happy, but with no other jobs around he decided to stay where with Tariq.
Dave the Hermit began providing miracles for the citizens and visitors of Muntburg. The new Chapel of Hera (costing 2500 GP) was also opened in Muntburg. As a result, his congregation grew from nothing to 12 souls. Before he left for Muntburg, he hired a peasant caretaker to watch over the new church. The temples of Zeus (upgrades) and Tyche (adding a casino) were under expansion due in large part to the large prior donations of the Raiders (to build up their XP bank). Jace was able to trade with Genovese of the fists, obtaining charm person in return for magic missile (which he was able to add to his repertoire after 1 week). Tariq was able to obtain a copy as well.
Eduardo wanted masterwork thieves tools (+1 to rolls, can add Dex bonus to pick locks) but was unable to find them as he was not a member of any criminal guilds. He turned to Isaac Stocker, who was able to provide them for a extra 20% fee and 2 weeks’ time.
The travel to Adamas and back was without incident. In Adamas, the Revered Mother Hanna of Hera agreed to cast restore life and limb on Illyrio’s arm for 500 GP. There were no ill effects. Jace agreed to cover the costs. While in Adamas, Dave the Hermit began to look for a 0 lvl peasant to learn the ways of Hera. Trusting his intuition, he looked for someone wise and charismatic. He hit the jackpot with Julia, a gifted healer and daughter of a herdsman. She joined him as a henchman, recognizing Hera’s hand on his shoulder.
The party realized that they knew little about the Spawn of Arach-Nacha, but were unwilling to hire a sage to find out any more. They grabbed some oil and holy water and figured they were good. They entered the dungeon using the dwarven stairs (which they previously from the dead dwarven character of one of the PCs).
The party worked their way through the caverns. They noticed that all of the prior fallen dwarven statues were no longer in the dwarven cemetery. They did find the rough misshapen piles they recognized as dead kobolds. They moved cautiously when they got to the part of the map marked by Isaac. Tariq summoned his undead beserkers and they took on some guardian crab spiders. Tariq was briefly enticed by the idea of ‘spider powers and strange red and blue tinted magical clothes’, but the party ignored the threats and promises of the spider demon. Despite summoned spiders and several poision bites, the combination of flaming oil to burn the webs, multiple berserker spells, and Eduardo and Illyrio backstabs, the party made quick work of the spiders.
They quickly left after finding the treasure and the stony remains of the kobolds and their leader (the work of the Raiders). They recognized the cross and circle symbol from some impassible doors they had come upon earlier. They decided that discretion and 1000 GP was more important, so they cut off the head of the spawn and left the dungeon (avoiding any wandering rolls). Upon return to Muntburg, they gave the head to Isaac in return for 1000 GP. Eduardo bought a home near the tavern (1000 GP) and Tariq bought an old warehouse north of town (1500 GP). Jace moved in with him, planning a joint alchemy lab in Muntburg.
Isaac was going back in the morning with a group of mercenary solders to secure the cavern of the moon pool. The party went with them. Dave the Hermit decided to bring Julia with the party, just in case they found any treasure (to get her to 1st level). They travelled through many rooms they had previously seen, coming to the impassible doors. Pressing the circle/cross symbol onto the symbol on the wall, the doors opened. They came to another set of locked doors in a circular column. Experimentation resulted in figuring out how to open the doors, revealing a shaft. By casting light on a rock and counting they were able to estimate the shaft went 200 to 300 ft down and an unknown distance up. They decided to come back later.
*** SPOILER ALERT FOR THOSE IN A DWIMMERMOUNT CAMPAIGN ***
The map they found in the vault of spoils mentioned the possibility of a secret vault in the armory on the laboratory level. They decided to find it. Finding the stairs on the map, they carefully followed a fading blood trail down the stairs. Eduardo scouted ahead, finding a dimly lit chamber filled with orcs. They hailed the orcs coming down.
The group had previously made a deal with the orcs, however there was only one character who was there when the deal was made. They did not know the pass phrase, but since the orcs had been decimated by adventurers, a intimidation went a long way. The orcs agreed to take the group to their king.
After a long series of negotiations, shows of force, and lots of lucky rolling, Segur, ‘king’ of the orcs, agreed to take them to a nearby armory for a 50/50 split (he know that the orcs would probably win the fight, but that he and many orcs would also probably die ). He also got a promise to fight the gnolls from the party). Eduardo, Illyro, and Ukla went with Segur and 2 orcs to look for the vault. The rest of the party remained as hostages.
After 20 minutes of playing with stuff in the room, Illyrio managed to describe actions resulting in the door opening. They found an old desk, a coin counting device, and treasure. The orcs wanted 4000 SP and a valuable jeweled broach, the party taking the rest. Suspecting a ring was magical, they made sure NOT to put it on, just in case they wanted to sell it for the gold and XP.
*** SPOILER ALERT OVER ***
When they got back to Muntburg, Jace was able to cast Detect Magic and determine that the ring was magical. He was able to identify it with magical engineering – a ring of protection +1 (valued at 25,000 GP). The party quickly decided to get it to Adamas for sale through Isaac’s company. Julia became a 1st lvl priestess of Hera setting up shop in the chapel (Dave the Hermit made his loyalty roll, thanking Hera for the fellowship spell).