Initial ideas for brain-storming:
Lost Cosmonaut
Asherah - the world on which Kanahu is situated - orbits a distant star many parsecs away from Mother Terra. Humans came to it long ago, presumably from the stars - in what might be a massive colony ship. However, naturally-occurring wormholes and the results of experimentation with faster-than-light travel might deposit modern or near-future Terran astronauts on Kanahu. These "Lost Cosmonauts" possess advanced technical and scientific knowledge. The typical spaceman is also physically fit - as the selection process is rigorous - but he is rarely a match for a barbarian swordsman in face-to-face swordplay. He is also unfamiliar with magic.
The first option is to do this as a standard Human class.
Human
Hit Dice 1
Fighting 1a
Thievery 2
Max level 14 as usual for humans
Tradeoffs:
2 Thief powers to Alien Intuition and Alien Lore
So you have:
1d6 HD
Can wear any armor - the space suit training comes in handy
Can use Bows/Crossbows/Guns and Swords/Daggers
Alien Intuition and Alien Lore
Has Pick Lock, Find trap, and Disable Trap
The second option - this is a "custom race" called Terran:
Racial Powers at Terran 0:
Alien Intuition (1 point)
Alien Lore (1 point)
Engineering (1 point) - modern-day tech-"wizardry"!
Resistant to Illusion (1 point) - scientific training for skepticism
Knowledge - Science (1 point)
Terran 0 costs 150xp
Class will be
Terran 0
HD 1
Fighting 2
Thievery 1 (Pick Lock, Find Trap, Disable Trap)
Max level 13
What do you think?
Bugman Praetor
High-level bugman ovates sometimes create the praetors as the utmost defenders of their nests. Bred in a vat as crossbreeds between bugman dredges and giant mantises, the praetors are monstrous war-machines. They stand 6' tall, all armored with a thick exoskeleton. They have razor-sharp blades at the sides of their arms, as dangerous as swords [or retractable blades? Or two additional blade arms?] Sometimes a praetor lives his ovate and nest to wander, and sometimes the nest is destroyed, setting the praetor homeless. Such beings are nomadic warriors who can kill and maim without requiring arms or armor other than those bestowed to them at birth.
Racial Powers at Bugman Praetor 0:
Fangs and Claws (5 points) - 1d4-1 claw damage and 1d8-1 bite damage. Can these be reversed? The praetor's power is from the blade-arms, not the mouth... He needs powerful "claws" and weak "fangs". Or could they have 2 regular arms with hands + 2 additional blade-arms? How will that work?
"Scaly Hide" (5 points) - natural AC 5, move -60'.
Fighting Fury (2 points)
Bugman praetor 0 costs 450xp.
Bugman Praetor 1 = praetor 0 + fighting 1
Bugman Praetor 2 = praetor 0 + fighting 2
Bugman Praetor 3 = praetor 0 + fighting 3
Bugman Praetor 4 = praetor 0 + fighting 4
Class will be
Bugman praetor 2
Fighting 2 (total 4 - NASTY!)
HD 2
Max level 11
Just imagine - playing an insectoid fighting-machine with bladed arms, tough carapace, and murderous killer instincts! You don't care about magical weapons and armor, you already have weapons and armor, you slaughter your foes in a blood-frenzy! BADASS!
What do you think?