I am slowly stalking you through these merchant-related posts.
On the Class I market; with 20K families generating 900K stone of trade, that being 45 stone per family and therefore 101 GP of value.
That’s good, I match.
On the Class VI, I have 75 families generating 6400 stone of trade; being 85 stone per family and 192 GP of value.
That’s bad, I don’t match.
Assuming I’m not missing something obvious and/or getting to the 101GP mark on the Class I was not just complete circumstance doing by simple division:
If I were to make a baseless guess, I’d want to say that extra 92 GP in value is what’s supposed to be flowing up on the trade routes into the larger and larger settlements - peasants produce (can’t find the thread) ~12GP and keep 3, so there’s gonna be some overflow that the local market cannot absorb.
If that is the case, and there’s a difference between incoming and outgoing trade in a market, what is that difference? Is it just the value produced above the 100GP/urban family limit, or is it something else?
Is that 900K stone of trade generated out of the Class I 50%/50% incoming/outgoing, so it’s a maximum volume of trade? (whereas the Class VI would be more 25/75?)
Or is it 900K in, and 900K out?
I imagine those Large Sailing Ships are dropping off 30K in cargo and picking up a fresh 30K, so something has to account for it, unless what’s supposed to account for it is the next stop on the trade route - so that the “output” of any given market is predefined by the demanded inputs of all trade partners? Some sort of Schrodinger’s Supply that does not exist until it’s measured? (and by extension, if a market does not have enough partners to meet it’s demand, it goes without?)
I think I’ve derailed here somewhere, but I’mma gonna hit ‘Save’ anyway.