Almaric’s Tale
Having enjoyed a hot meal and a good nights sleep, Almaric pays a visit to the fort’s Quartermaster with his loot.
After a brief period of examination and bartering, Almaric trades in the goblin shield and four short swords, and after adding additional funds from his pouch, Almaric acquires a new blanket, two Healing Salves and a weeks supply of Iron Rations. He also replaces the bandage he used and buys a bag of apples for Osgar. This still leaves him with a decent amount that should cover his immediate needs for a week or two.
[/OOC Amend your character sheet with the new/replaced items and adjust your coinage and encumbrance totals accordingly. You also gain additional XP from the sale of the items.]
Once restocked, Almaric asks around if there is anyone in the Fort that can identify the mysterious green potion and possibly carve inscriptions into wood. He is pointed towards the fort’s carpenter who is more than happy to inscribe the name “Goblin Cleaver” into the haft of Almaric’s battleaxe. No charge for the young hero that saved the fort!
Alas, nobody currently within the fort can help with the potion. He is told that only an Alchemist would be able to test and identify it fully for him but the more experienced soldiers point out that in the past, they have done their own ‘experimenting’ to save time and money. They suggest that Almaric sip a little of the potion while concentrating on his body and the surroundings - noting any changes or effects that briefly manifest. However, they warn against the dangers of sipping too much of an unknown potion and also mixing the effects of two or more potions, pointing out that it is also helpful to have some form of healing or curative abilities on hand… just in case. They take him through the process of identifying his green potion under the watchful (and slightly disapproving) eye of the fort’s healer. Taking a careful sip, Almaric concentrates on his body with all of his senses… and notes a tingling sensation course through his muscles. He could swear he saw his already impressive physique momentarily increase. The effect quickly fades and Almaric looks around him at the soldiers and healer. One of the officers says, “Saw your biceps grow. Considering your size already, I’d say that one’s a strength potion.” The others nod. The healer just ‘tsks’ and walks away.
[/OOC You have a potion of Strength (+1d6 Strength for 1d6+6 turns).
Note: Drinking a potion while another potion is in effect will sicken you and you will be unable to take any actions for 3 turns (30 minutes); neither potion will have any other effect. This doesn’t apply to healing potions or any other potion that has an instant, permanent effect.]
Having completed all that he set out to do today, and since it is only late morning, Almaric makes his farewells and after collecting Osgar from the stables, the pair continue on their journey toward Larm.