Player's Companion

The Player’s Companion is the first expansion for the Adventurer Conqueror King System™ (ACKS) and an invaluable resource for players and Judges of the original fantasy role-playing game and its retro-clones. With this book you can do the following:

  • Expand your campaigns with 19 new character classes, including the anti-paladin, barbarian, dwarven delver, dwarven fury, dwarven machinist, elven courtier, elven enchanter, elven ranger, gnomish trickster, mystic, Nobiran wonderworker, paladin, priestess, shaman, Thrassian gladiator, venturer, warlock, witch, and Zaharan ruinguard.
  • Quickly create vivid characters using 248 templates featuring pre-selected prociencies, spells, and equipment options. Eight archetypes are presented for every class in the ACKS core rules and the Player’s Companion; customize your barbarian to be a Berserker or a Sea Rover, or let the dice choose!
  • Make your own character classes using a balanced point-based system 100% compatible with every class in the ACKS core rules and the Player’s Companion. Achieve your own perfect blend of fighting, thievery, divine grace, and magical power!

See just a taste of the creativity unleashed by these rules from our own community here!

  • Bring wonder to your game world with a dynamic spell system. Invent your own new spells during play with advanced magic research rules that allow your characters to experiment, make breakthroughs, and suffer side effects. Comprehensive guidelines let Judges determine what level a proposed spell will be and gauge its balance with all existing spells.
  • Expand the options available to new characters as well as old with new equipment and proficiencies.

The Player’s Companion allows you to customize your fantasy game to an unparalleled degree. Open up the hood of the Adventurer Conqueror King System™ and gain new insights into the foundations of the original fantasy RPG!

But don't take our word for it - below, find reviews of the Player's Companion from all over the world.

Origins of a Dark God

This book is a great addition to the ACKS system, as well as any OSR game, for much of the material in here could be easily ported to another game of choice. If you are running ACKS, this book will help tailor make the system to your world. If you are on the fence about ACKS, check this book out. Its flexibility and substance just might make you a convert.

Koewn, Crowbar And Brick

If you run anything even marginally compatible with B/X, or based on the original through 2nd editions of the paternal game, you can take advantage of this book (Player's Companon). There's dozens of little $1 Labyrinth Lord classes or extended spellbooks spread around RPGNow - this is all of them, and more.

Beedo, Dreams in the Lich House

The Player's Companion extends the core rules by adding a series of new classes, the dwarven machinist and spelunker, the elven ranger, and some human classes - mystic (monk), shaman (druid), and priestess. I'll come out and say it though, the thing that got me fired up with the book-love was the extensive list of templates. (I think they claim there are 144 of them). An ACKS template is basically some pre-selected options that speeds up character generation and gives the character a bit of early flavor. ACKS supports the old school roll-and-go - it's got basic 3d6 in order for abilities and simple classes, like classic D&D. The templates take it the rest of the way, by adding a preconfigured set of starting equipment, starting money, and suggested proficiency selections.