Domains at War

91 posts / 0 new
Last post
susan_brindle
Patreon SupporterLairs And Encounters Backer
Joined: 2013-06-05 15:49

The Auran Light Cavalry disengage and move to either side. One of them takes hits from both the horse archers and the skysos light cavalry, knocking off half their HP and disordering them. They stand firm though, so they complete their disengage. One of them makes a ranged attack after disengaging! I withdraw to avoid it. Then he brings his Medium cavalry around to flank and prevent withdrawal, except, you know, too late. Order of operations is very important. Otherwise that could've been really bad!

His heavily cavalry are able to charge into the gap that leaves though, and hit my Light Cavalry five times! They moonwalk backwards into the elephants, and then are forced to end movement because they're threatened, but since you can't end movement inside an ally, they bounce another hex. Two hexes of withdrawal is worth 8 points, so their attack goes from 20 to 12. Not bad!

http://imgur.com/bz3gZkO

He then moves Tarkaun up a little ways and rotates him to face my slingers, setting him up for a charge next turn. Poor unarmored sods. They're just men with rocks! To make matters worse, Danir's bowmen squad fires arrows at them with his composite bowmen! Fortunately, the thick white togas of the south repel arrows and my slingers are unharmed. Danir's footmen scootch up a bit.

Next, Mennic finally activates. His heavy infantry move up to back up Danir's. He himself flies boldly to Tarkaun's side, wizard and king back to back against the barbarian hordes! I'm a sucker for van art, and this is van art at its finest. Mennic can't do anything though, besides have one of his archers shoot my poor slingers. They take one hit which they negate by doing the southron shuffle (withdrawing.)

http://imgur.com/5DJduiy

Valanna and Peyman roll off, since they tied. Valanna wins, so it's her turn! Stay tuned for tommorow's exciting conclusion!

bobloblah
Patreon SupporterDomains At War BackerDomains At War ContributorSinister Stone of Sakkara BackerSinister Stone of Sakkara ContributorLairs And Encounters BackerLairs And Encounters ContributorBarbarian Conquerors of Kanahu BackerACKS Heroic Fantasy Handbook Backer
Joined: 2013-03-22 16:16

I cannot describe to you how upset I am over not cutting off your retreat with my Medium Cavalry before you could Withraw! Arrgh! That had been exactly my plan, but then I noticed I could make Ranged attacks after the Light Cavalry Disengaged and went, "Oooh, shiny!" completely forgetting my plan. Damnit!

susan_brindle
Patreon SupporterLairs And Encounters Backer
Joined: 2013-06-05 15:49

Valana actives first and shoots my slingers. They get hit, but do the toga shuffle and avoid damage by withdrawing.

My turn comes around! Peyman throws his light infantry into melee against the light cavalry, but scores only one hit. His slingers attack the heavy cavalry, but thrown rocks are not effective weapons.The Skysos Medium cavalry rotate and stab upwards at the Medium Cavalry threatening Jagtai, and WRECK them, scoring 3 hits which knocks them to half HP, prompting a shock roll at a total of -5 (flanking, disorder, 50% HP.) Bloblah rolls a modified 1 for shock, instantly destroying them. First blood! 

http://imgur.com/lVflb5e

The Skysos light cavalry charge the now-disordered enemy light cavalry, and score multiple hits, forcing it to recoil. Jagtai's unit, now unthreatened, marches down and attacks but whiffs on all three attacks.(Jagtai himself does land a poison arrow on the lieutenant though, who dies.) This is absolutely critical, because with the light cavalry alive, I can't charge my elephants into his Autarch. Hitting their great general's unit with seven flanking charge attacks would be INTENSE!  Instead, the elephant marches up and takes the light cav's last few hitpoints. I choose not to follow up in favor of creating a nice battle line.

On the other side of the field, Baal activates and shoots their archers with my archers. He scores minor damage on one, who withdraws, then hits it again. It's kinda boring. Haakon decides the lake route is too long and hustles to return to the fold and back up Baal, who advances with his heavies. I'm getting ready for the fighting to start in earnest now!

http://imgur.com/l9ft0AR

I'm about to roll init when I remember that heroes get three extra passes. Bloblah was unaware of this rule, and understandably frustrated to hear that his wizard is four times as potent as previously believed, as that throws off his whole game plan. Also, he didn't realize that Jagtai got to shoot three more times this round and is now in range of his Autarch. Can heroes attached to threatened units make missile attacks during the extra initative passes? If attached heroes attack the same target as their unit, do they also attack in the same way, or can Jagtai use his bow while his unit uses melee, as long as he attacks the same target?

Does the prohibition on wizards casting a spell the same turn they moved apply to the extra passes as well?

 

Alex
The Autarch
Joined: 2011-06-30 18:10

Can heroes attached to threatened units make missile attacks during the extra initative passes?

A hero can make missile attacks if he is not threatened. A hero is not threatened by an enemy unit unless an enemy hero is attached to the enemy unit. So the answer is that the hero can make missile attacks during the extra initiative passes IF the enemy unit that is threatening the unit he is attached to does not contain an enemy hero. 

Keep in mind that if a hero is leading from the rear, he has a visibility distance of 0 hexes. Given that Bobloblah didn't know that heroes would receive multiple attacks, it would likely be kind to allow him to assume that attached heroes he hasn't attacked with are currently leading from the rear. There's no particular advantage to leading from the front if you're not about to fight - it just makes you vulnerable.

If attached heroes attack the same target as their unit, do they also attack in the same way, or can Jagtai use his bow while his unit uses melee, as long as he attacks the same target?

The hero can make whatever attacks he is eligible to make. Jagatai can use his bow provided he is not threatened.

Does the prohibition on wizards casting a spell the same turn they moved apply to the extra passes as well?

According to the rules-as-written, in order to cast a spell you must have remained stationary in the movement sequence of the turn. This would apply to all bonus attack sequences. 

That said, the rule above was simplified from an earlier, more mathematically, accurate rule, which would actually say that you should get 2 bonus attack sequences if you walked and 1 if you hustled.

The mathematics are that each Brigade-scale D@W battle round represents 4 combat rounds and each hex is 4x the distance; a hero that moves full speed is moving full speed for 4 rounds;  a hero that moves half speed is assumed to moving half for 4 rounds and thus unable to use magic (which is what the rules as written assume); but they might be moving full speed for 2 rounds and stationary for 2 rounds, and thus able to use magic. This latter interpretation got so complex that I eliminated it, but for games where you are really "zoomed in" and focusing on the PCs on the battlefield rather than the wargame aspect it can be more fun.

 

bobloblah
Patreon SupporterDomains At War BackerDomains At War ContributorSinister Stone of Sakkara BackerSinister Stone of Sakkara ContributorLairs And Encounters BackerLairs And Encounters ContributorBarbarian Conquerors of Kanahu BackerACKS Heroic Fantasy Handbook Backer
Joined: 2013-03-22 16:16

Hm. Jagatai was Threatened.

susan_brindle
Patreon SupporterLairs And Encounters Backer
Joined: 2013-06-05 15:49

That is correct. I should not have killed the lieutenant. Luckily, Jagtai's unit was, I believe, the very last one to move, so we can easily go back a step. I suppose the fair thing to do is to place him back on the board and roll shock to see how he feels about his unit being destroyed, as per Alex's post on what happens to a hero when his unit is destroyed.

bobloblah
Patreon SupporterDomains At War BackerDomains At War ContributorSinister Stone of Sakkara BackerSinister Stone of Sakkara ContributorLairs And Encounters BackerLairs And Encounters ContributorBarbarian Conquerors of Kanahu BackerACKS Heroic Fantasy Handbook Backer
Joined: 2013-03-22 16:16

I won't be able to get back to the game until tomorrow. Not sure when exactly, but I'll find some time.

susan_brindle
Patreon SupporterLairs And Encounters Backer
Joined: 2013-06-05 15:49

So, now that we know Jagtai can't use arrows at point blank range against heroes, this has raised some more questions. Do heroes have facing? Can they benefit from flanking each other? Do they become disordered? (It seems odd for one woman to be able to become disorganized) If a hero was serving as a lieutennant, and their unit is destroyed, do they immediately roll initiative, or continue to act on their commander's?

Alex
The Autarch
Joined: 2011-06-30 18:10

1) Yes, heroes have facing. They follow all the rules for movement and attacks except where otherwise noted.

2) Yes, they can become disordered from charging. (The origin of the Disordered condition is the ACKS rule that states that combatants suffer a -2 AC penalty when they charge. This is the primary way that heroes would get disordered.) Heroes do not become disordered from damage, however, since they never take unit hit points of damage. "A unit becomes disordered as soon as damage is dealt to it." 

3. During the round when the hero's unit is destroyed, the hero would still be activated during his commander's phase. Starting next round he would become independent, as if he'd detached. (Note that a typical lieutenant would not qualify as an independent hero in a brigade-scale game.)

 

susan_brindle
Patreon SupporterLairs And Encounters Backer
Joined: 2013-06-05 15:49

Oh shoot, I hadn't checked whether the lieutenants actually qualified! Well, that solves that. Thanks Autarch!

susan_brindle
Patreon SupporterLairs And Encounters Backer
Joined: 2013-06-05 15:49

Hey bobloblah any idea when you'll be able to get back to this?

bobloblah
Patreon SupporterDomains At War BackerDomains At War ContributorSinister Stone of Sakkara BackerSinister Stone of Sakkara ContributorLairs And Encounters BackerLairs And Encounters ContributorBarbarian Conquerors of Kanahu BackerACKS Heroic Fantasy Handbook Backer
Joined: 2013-03-22 16:16

​ I'd like to get back to it, but it's been crazy between the holidays, a bout of the flu that I'm still suffering from, and trying to finish the edit for Guns of War and Lairs & Encounters. I'll try and get on this afternoon, but if not it'll be a couple days yet.

susan_brindle
Patreon SupporterLairs And Encounters Backer
Joined: 2013-06-05 15:49

Far be it from me to pester someone dying of the plague! Take all the time you need, just let me know when you're ready again.Also, whoo, guns of war! I'm very excited for that.

susan_brindle
Patreon SupporterLairs And Encounters Backer
Joined: 2013-06-05 15:49

Whoo, we're back in business! I took the liberty of rolling init for both sides, and two fun things happened:

 

First, Baal won init against Valanna, so Red gets to hit Blue again. I considered having my archers shoot the crap out of that disordered Light Infantry #2 in hopes of deleting it entirely, since it can't withdraw while disordered, but instead opted to surround Valanna. She's got a relatively low morale, so if I can destroy her unit, she may well flee the field. Unfortunately, my archers do extremely poorly, and the first one whiffs entirely. The second one scores two hits on the flank, which is respectable, but in moving up that far exposes him.

Baal moves up, his massive armored phalanx rolling SIX dice against a disordered enemy! He scores exactly one hit, enough to force shock! Valanna's terrible leadership, combined with the natural cowardice of light infantry, means they'll rout on anything lower than an 8.

She gets an 11. Which becomes a 6 with the modifiers, so she just scootches back a step. Baal follows. Baal's other phalanx scores exactly one hit too, but I'm waiting on Bloblah to find out if they withdraw. Ultimately, Baal's great init roll has yielded little. It probably would've been wiser to delay until after her, and then counterattack. The good news is that the Jutlanders are getting really close now! They're going to participate real soon, I can feel it!

Meanwhile, on the other side of the map, Jagtai has outrolled Tarkaun and Mennic by the grace of nuffle. That means he'll get to go first, which is a VERY interesting prospect. I might get to see those elephants charge! I can't see anything Danir or Valanna can do about that.

Let's do the math real quick: An elephant gets four tusks at 8+, and 3 tramples at 3+. On a charge, everything is +2. We'll also be charging into a flank, so that's another +2. They've got 6 AC. That means in real terms, I'm looking at four 10+ and three 5+. That means I can reasonably expect two lance hits and at least two trample hits, and like all lance charges, buying one gets you one free, so that's a total of five hits, or 20 damage. As a medium value! That's three hits away from total destruction. The second charge could well finish his unit off, if I can just find someone else to charge it. 

Those elephants are getting deleted though. Mennic is going to explode elephants, because he's the Thomas Edison of his generation. They will suffer his fury knowing they did their duty though, so #worth.

Overall, I think I'm very well poised to take the match, so it looks like this will be a big success for my ego. It's also been a big success in terms of learning the rules, because we've had a number of great conversations about "wait, HOW does that work?" most of which made it onto the thread. Seven to eight more of these, and I'll feel comfortable running against my players.

bobloblah
Patreon SupporterDomains At War BackerDomains At War ContributorSinister Stone of Sakkara BackerSinister Stone of Sakkara ContributorLairs And Encounters BackerLairs And Encounters ContributorBarbarian Conquerors of Kanahu BackerACKS Heroic Fantasy Handbook Backer
Joined: 2013-03-22 16:16

Agreed on the learning the rules. This match has made me realise how badly we mangled them the first time I tried this scenario right after getting Domains at War.

susan_brindle
Patreon SupporterLairs And Encounters Backer
Joined: 2013-06-05 15:49

I've started work on constructing a battle scenario. For this one, I'm interested in playing with weird unit types, so I'm having it be a crossbreeding wizard versus a necromancer wizard.

It turns out creating custom units is a damn nuisance! That's okay though, because I'm making cavalry out of ghouls riding giant black widows. It'll be worth it.

koewn
koewn's picture
Patreon SupporterDomains At War BackerSinister Stone of Sakkara BackerLairs And Encounters BackerBarbarian Conquerors of Kanahu BackerACKS Heroic Fantasy Handbook Backer
Joined: 2012-07-17 20:11

It always seems like too much work until you imagine them coming over a hill through smoke and fire to the dulcet tones of Wagner.

I'd like to see the build process and end result if it's not too much trouble to post.

 

susan_brindle
Patreon SupporterLairs And Encounters Backer
Joined: 2013-06-05 15:49

I just posted the end result over in the homebrew forum! I thought about recording the build process, but my screen kept filling up. The most surprising thing to me is that per-unit, the ghouls have a significantly higher BR than black widow spiders, so making them into cavalry actually waters them down into a lower BR unit.

The other surprising thing is that because there are so many mulitipliers, if you miscalculate even one variable, you can easily end up doubling the final result.

bobloblah
Patreon SupporterDomains At War BackerDomains At War ContributorSinister Stone of Sakkara BackerSinister Stone of Sakkara ContributorLairs And Encounters BackerLairs And Encounters ContributorBarbarian Conquerors of Kanahu BackerACKS Heroic Fantasy Handbook Backer
Joined: 2013-03-22 16:16

There's an error in the published BR for Ghouls, I believe; you might want to recalculate it from scratch.

susan_brindle
Patreon SupporterLairs And Encounters Backer
Joined: 2013-06-05 15:49

I did! That does explain a lot about the published stat though.
 

susan_brindle
Patreon SupporterLairs And Encounters Backer
Joined: 2013-06-05 15:49

So, as Blobloblah and me finish up our game of the basic scenario, does anyone have a custom scenario they'd like to contribute? I'm tinkering with a siege right now, but I have no idea how to balance it so it's slow going. (That's one of my favorite things about ACKS is that nothing is really supposed to be "appropriate." Bad things just show up in all sizes and the PCs pick fights with the ones they think they can do and flee in terror from the ones they're not sure about.)

Alex
The Autarch
Joined: 2011-06-30 18:10

Susan, if you'd like I could share my nascent rules on point-buy values and you could start playtesting them.

 

susan_brindle
Patreon SupporterLairs And Encounters Backer
Joined: 2013-06-05 15:49

That sounds excellent! I'd love to. I'd been using BR as point-buy in constructing my current scenario, but I wasn't sure how to account for things like wizards, lieutenants, and trebuchets.

koewn
koewn's picture
Patreon SupporterDomains At War BackerSinister Stone of Sakkara BackerLairs And Encounters BackerBarbarian Conquerors of Kanahu BackerACKS Heroic Fantasy Handbook Backer
Joined: 2012-07-17 20:11

I'm working on one with Zombies! that I wouldn't mind playtesting with other folks together or independently.

 

susan_brindle
Patreon SupporterLairs And Encounters Backer
Joined: 2013-06-05 15:49

So, having thoroughly read the rules for zombies, they're actually not too complicated. They just *need* a necromancer to exist, and if they have one, they don't have morale.

 

That said, wow, they're sturdy! Zombies offer a big chunk of hitpoints that will never, ever let you down. Sure, they have no AC, but that's a small price to pay for being able to survive fifteen attacks no matter what. If you're already an evil wizard, you could do worse than having an undead honor guard.

susan_brindle
Patreon SupporterLairs And Encounters Backer
Joined: 2013-06-05 15:49

Hey Bloblah, were you still interested in finishing this game?

bobloblah
Patreon SupporterDomains At War BackerDomains At War ContributorSinister Stone of Sakkara BackerSinister Stone of Sakkara ContributorLairs And Encounters BackerLairs And Encounters ContributorBarbarian Conquerors of Kanahu BackerACKS Heroic Fantasy Handbook Backer
Joined: 2013-03-22 16:16

The answer is, "Yes!" but I'm not sure when that's going to happen...work has taken a turn for madness, I'm desperately trying to finish proofreading L&E and GoW, all while trying to keep up with a PbP game on here. I need a block of time where I can log in to the game and have a think, but that's been hard to come by. Bear with me, and feel free to keep poking me! I definitely want to give you the satisfaction of finishing the game (although I'm very pleased with it so far; I've learned just how much I've screwed up in past attempts).

susan_brindle
Patreon SupporterLairs And Encounters Backer
Joined: 2013-06-05 15:49

No worries! I'd be interested to hear some of your initial misconceptions though, just to watch out for them when I'm teaching my players.
 

susan_brindle
Patreon SupporterLairs And Encounters Backer
Joined: 2013-06-05 15:49

Also, since it looks like Bloblah's out of commission for a bit, and there's no reason I can't be in two games at once (Other than a cultural aversion to polyludicism) does anyone else wish to express interest in a game at this time?

Lucasdelsur
Joined: 2015-05-05 18:43

I will like to play, sounds fun and i will need to get the hold at the battle system before my players get their armies.

susan_brindle
Patreon SupporterLairs And Encounters Backer
Joined: 2013-06-05 15:49

Cool! Would you like to do the book scenario, or something you made at home?

Lucasdelsur
Joined: 2015-05-05 18:43

Book scenario for now

susan_brindle
Patreon SupporterLairs And Encounters Backer
Joined: 2013-06-05 15:49

Which one?

Lucasdelsur
Joined: 2015-05-05 18:43

The battle of Zidium.

susan_brindle
Patreon SupporterLairs And Encounters Backer
Joined: 2013-06-05 15:49

I'll have it set up first thing tommorow
 

Lucasdelsur
Joined: 2015-05-05 18:43

Cool

susan_brindle
Patreon SupporterLairs And Encounters Backer
Joined: 2013-06-05 15:49

Pick a side!

susan_brindle
Patreon SupporterLairs And Encounters Backer
Joined: 2013-06-05 15:49

I'm using the same roll20 server as before, I just changed the active page, so now clicking the same link as for bloblah's game will take you to this new, fresh map. When bloblah wants to continue, I'll change the active page back. Declare a side and we can start.
 

Lucasdelsur
Joined: 2015-05-05 18:43

Ill take the aureans

 

susan_brindle
Patreon SupporterLairs And Encounters Backer
Joined: 2013-06-05 15:49

Ok, I'm all set! Feel free to start organizing your army.

 

https://app.roll20.net/join/475292/RfBhpw

Pages