This is an experiment using the Custom Magic Type design rules from Axioms #1, to represent a form of magic that's really super-technology derived from a crashed starship.
Technic Magic
Source Factors: Blast 1.0; Death 2.0; Detection 1.25; Enchantment 1.3; Healing 1.0; Illusion 1.0; Movement 1.0; Protection 1.0; Summoning 1.45; Transmogrification 1.0; Wall 1.0
Spell Progression: Alternative
Spell Repertoire: Inherited
Two classes using this magic type exist in the lands of Vargaard, both hailing from the city-state of Shin Nagasaki, an outpost of the distant Hinomoto Shogunate. The better known are the Technos (or Gomi Nezumi/Junk Rats), a Technic 2/Fighting 1/Thievery 1 custom class. The Technopriests (or Soju-shi/Helmsmen) are a Technic 4 custom class with a code of behavior derived partially from Shinto purification rituals and partly from technological superstitions.
Full classes and spell lists to follow later.