Hi, I'm new around here. I recently bought the Domains at War PDFs and I'm really impressed with the level of detail there. However, there's a particular rule that's giving me quite a bit of headache. I'm referring to this one:
"If more than 50% of the crop of mercenaries available in a realm is hired, prices for that type of mercenaries throughout the realm increase by a percentage amount equal to the percentage over 50%. is represents prices rising due to scarcity. Prices will remain elevated even when a new crop of mercenaries becomes available, until less than 50% of a crop is employed in the realm. "
Specifically, I have some trouble with how this rule interacts with the domain garrison rules. Let's say a PC owns an indipendent wilderness realm of 960 families. His garrison must be, at least, 960*4=3840 gp/month. A crop of mercenaries for a domain of 960 families seems to be:
Light Infantry 17 (102 gp)
Heavy Infantry 8 (96 gp)
Slingers 7 (42 gp)
Bowmen 7 (63 gp)
Crossbowmen 7 (126 gp)
Longbowmen 3 (54 gp)
Light Cavalry 3 (90 gp)
Horse Archers 2 (90 gp)
Medium Cavalry 2 (90 gp)
Heavy Cavalry 2 (120 gp)
Cataphract Cavalry 1 (75 gp)
This entire crop costs 948 gp/month in wages, which is far from reaching the minimum garrison of 3840 gp/month. To assemble the garrison we will have to hire, at least, 4 such crops. But, if I'm getting the rules well, that will raise the wages by an astounding 350%! The domain will never be able to afford such an expense.
I'm probably getting something wrong. It doesn't seem right to me that, just to fulfill the minimum needed garrison, mercenary prices in a small realm are going to climb so ridiculously high.