Starting magic items for 6th level characters

What are the official rules for party of sixth level characters starting out? How many magic items should they start with?  I'm thinking maybe on +2 weapon or armor per character, plus one useful item like a staff of healing or a pair of boots of levitation.

The official rules for it are on ACKS Core page 253-254 (at the very back, right before the appendices).

Thanks!