Stacking Benefits at Class Creation Cost

4 posts / 0 new
Last post
Theta
Joined: 2019-08-08 22:20
Stacking Benefits at Class Creation Cost

I was looking through the Player's Companion and noticed that Hardy People costs over twice as much as Divine Blessing despite having less than twice the benefit. After seeing this, I was unsure how to add increased damage as a class power to a fighting 2 class. Would +2 damage cost 2 custom powers or should it be higher? Similarly, can other benefits be increased linearly and, if so, should there be a higher cost associated with having a greater bonus or a simple cap on benefit strength?

Hardrada
Patreon SupporterSinister Stone of Sakkara BackerLairs And Encounters BackerBarbarian Conquerors of Kanahu BackerACKS Heroic Fantasy Handbook Backer
Joined: 2015-06-28 02:40
Others who frequent the forums can provide a better analysis of how much your proposed power should cost. However, an overarching principle of class building with the PC is that it's not hard to build over-powered classes. Stacking abilities and high degrees of synergy often require some "Kentucky windage" to balance appropriately. My gut instinct, though, is that a doubled fighter damage bonus will feel very OP before too long, unless you've made it harder for characters to have an 18 Strength and/or magical weapons.
Chimera_Prime
Barbarian Conquerors of Kanahu ContributorACKS Heroic Fantasy Handbook Contributor
Joined: 2018-04-10 02:50

In general it’s 2 for +2 damage. But... as highlighted above that is very strong. ACKs generally does not give out damage bonuses. Damage tends to cause things to die faster and trigger cleaves. I have built a class that gave +2 damage (ftr2), representing a large creature; but gave it a CON prime to avoid higher STR. I also gave it some indirect side abilities to water it down a little.

There is a lot of personal ‘feel’ in custom classes, ie does it feel right for your game? I hope this and the above post help.

Aryxymaraki
Aryxymaraki's picture
Patreon SupporterDomains At War BackerSinister Stone of Sakkara BackerLairs And Encounters BackerBarbarian Conquerors of Kanahu ContributorACKS Heroic Fantasy Handbook Contributor
Joined: 2014-01-04 02:20

For what it's worth, I have a class (well, race technically, but same idea at this point) that has a scaling damage bonus from custom powers in addition to any fighter damage bonus they might get.  A player is playing it in my campaign, and simply put, it's overpowered.  It's not gross enough for me to feel the need to change it mid-campaign, but I would change it before any sort of sharing or release or anything like that.

Without drawbacks added to the power (like fighting fury), I think my inclination would be to cap any custom-power damage bonuses at +1 if universal, +2 if situational, and I wouldn't want to see a +2 before 7th level or so.  (Note that I would count 'all melee attacks' or 'all missile attacks' as universal.)