Creating Magical Items - how useful is a sample?

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Clusterking
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Joined: 2018-01-14 21:06
Creating Magical Items - how useful is a sample?

A spellcasting character reaches level 9, and has a Sword +1, Luck Blade for a sample - how useful is that?
Can a Mage re-create it even though they aren't level 11 so can't yet perform Rituals like Wish?
Can a Spellsword re-create it even though they can never get to level 11 to perform Rituals?
Can a Bladedancer re-create it even though Wish can never be on their class-list?
Can they create a multi-charge version even though the sample is on it's last charge?
Can they create a multi-charge version one charge at a time, like they could via Rituals?
Can they create a multi-charge version with one research roll, like they can with other non-ritual spell effects?
Does each effect require its own research roll, and does it make a fully-functional (normal) Sword +1 after the first one?
Is it a Wishless luck-blade remnant (with save bonus) after the second roll?
Or does working from a sample complete the whole project with only one research roll, despite multi-effects?

Similarly, can a one-charge wand sample only produce one-charge wands?

In general, what variety of projects does a single sample enable?