Spell-Like ceremonial powers

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BigFatStupidHead
Joined: 2017-07-30 22:31
Spell-Like ceremonial powers

I am finding the ceremonial casting very inspiring, and have been having fun putting together various ceremonial classes. Here's the question; if I wanted to build a class with a spell-like power that they have to cast ceremonially, how should I work that? The simplest route is just assume that spell-like powers already are cast ceremonially but with no chance of mistake, but I think this loses out on the flavour. Any ideas?

Alex
The Autarch
Joined: 2011-06-30 18:10

I can actually give you a semi-official explanation to this.

Level 3: The spell can be used once per 8 hours with a casting time of 1 turn. Alternatively, the power can be available once per day with a casting time of 1 round. For instance, the warlock’s Hex custom power grants him the ability to cast bestow curse once per day with a casting time of 1 round.

Level 4: The spell can be used once per day with a casting time of 1 turn. Alternatively, the power can be available once per week with a casting time of 1 round. 

If you parse this carefully you see that in terms of class powers, a spell can be cast once per day in 10 seconds if 3rd level or 1 turn if 4th level. If you boil the differences down between spellcasting and ceremonies, it's the fact that spells take a default of 10 seconds, while ceremonies take a default of 10 minutes and require a roll.

So, if you want to give a single ceremony as a class power, treat it as available as available as often as a spell of the next lower level cast in 1 turn, but requiring a ceremony throw to cast.

A 1st level ceremony can be tried at will.

A 2nd level ceremony can be tried at will.

A 3rd level ceremony can be tried once per hour.

A 4th level ceremony can be tried once per 8 hours.

A 5th level ceremony can be tried once per day.

A 6th level ceremony can be tried once per week.

Mechanically the "once per" is effectively when the "stigma of failure" is purified for that caster.

 

 

koewn
koewn's picture
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Joined: 2012-07-17 20:11

Huh. Ought to slip that into the HFH in the class building chapter.

BigFatStupidHead
Joined: 2017-07-30 22:31

I can actually give you a semi-official explanation to this.

Level 3: The spell can be used once per 8 hours with a casting time of 1 turn. Alternatively, the power can be available once per day with a casting time of 1 round. For instance, the warlock’s Hex custom power grants him the ability to cast bestow curse once per day with a casting time of 1 round.

Level 4: The spell can be used once per day with a casting time of 1 turn. Alternatively, the power can be available once per week with a casting time of 1 round. 

If you parse this carefully you see that in terms of class powers, a spell can be cast once per day in 10 seconds if 3rd level or 1 turn if 4th level. If you boil the differences down between spellcasting and ceremonies, it's the fact that spells take a default of 10 seconds, while ceremonies take a default of 10 minutes and require a roll.

So, if you want to give a single ceremony as a class power, treat it as available as available as often as a spell of the next lower level cast in 1 turn, but requiring a ceremony throw to cast.

A 1st level ceremony can be tried at will.

A 2nd level ceremony can be tried at will.

A 3rd level ceremony can be tried once per hour.

A 4th level ceremony can be tried once per 8 hours.

A 5th level ceremony can be tried once per day.

A 6th level ceremony can be tried once per week.

Mechanically the "once per" is effectively when the "stigma of failure" is purified for that caster.

 

 


-Alex

That works really nicely, thanks! As koewn suggests, this could have a very nice home in the heroic secrets section.

Alex
The Autarch
Joined: 2011-06-30 18:10

Well, the MOST heroic secrets are reserved for the forums...

koewn
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Joined: 2012-07-17 20:11

This particular balance is including that these ceremony-like powers are subject to botches/mishaps or no?

Alex
The Autarch
Joined: 2011-06-30 18:10

Yes, and to failure in general.