Character Sheets

This thread is to record the current state of every PC in the party. As this is as much for my benefit as for yours, please post your Characters in the same format as those already present.

Aria Danae
Class: Bladedancer
Level: 1
XP: 0
Alignment: Lawful

AC: 6
HP: 6

Attributes:
STR: 13
INT: 9
WIS: 18 (+3)
DEX: 18 (+3)
CON: 9
CHA: 11

Saving Throws:
Paralysis: 13+
Poison/Death: 10+
Blast/Breath: 16+
Staff/Wand: 13+
Spells: 15+

Class Abilities:
Graceful Fighting (+1 AC, +1 initiative)
Spellcasting
Turn Undead (Skeleton 10+, Zombie 13+, Ghoul 16+, Wraith 19+)

Proficiencies:
Weapon Finesse
Military Strategy

Languages:
Common

Attacks:
Staff: 10+, D 1d4/1d6
Dagger (melee): 10+ D 1d4
Dagger (thrown): 9+ D 1d4
Darts: 9+ D1d4

Attacks:
Glaive (melee): 7+ D 1d10+1
2 Swords (melee): 6+ D 1d6+1

Inventory:
Holy symbol (9-pointed star of Ianna)
Glaive
Pair of gracefully curved swords
Polished leather armor
Bladedancer’s head dress (10gp value)
Golden silk cloak
White chiton
High boots
Backpack
1 week’s iron rations

Wealth:
3 gp

Bio:
TBD

Andrew
Class: Witch Antiquarian
Level: 1
XP: 0
Alignment: Lawful

AC: 0
HP: 4

Attributes:
STR: 9
INT: 6 (-1)
WIS: 11
DEX: 9
CON: 9
CHA: 16 (+2)

Saving Throws:
Paralysis: 13+
Poison/Death: 10+
Blast/Breath: 16+
Staff/Wand: 13+
Spells: 15+

Class Abilities:
Spells: Witch Class List
First Level: 1

Proficiencies:
Healing 3

Attacks:
Boring Story: 9+, D 1d2+1, 5/10/15

Inventory:
Staff, Backpack, 15 darts, 1 week iron rations
Money:
100gp

Bio:
Andrew is a village doctor. Or was before he got lured away by the promises of fame and fortune and women. He’s not particularly well educated and city doctors would probably turn up their noses at his methods, but he’s the one working for the forces of health and healing.

Name: Kaul
Class: Thief
Level: 1
XP: 0
Alignment: Neutral

AC: 1
HP: 4

Attributes:
STR: 9
INT: 14 (+1)
WIS: 10
DEX: 16 (+2)
CON: 10
CHA: 9

Saving Throws:
Paralysis: 13+
Poison/Death: 13+
Blast/Breath: 16+
Staff/Wand: 14+
Spells: 15+

Class Abilities:
Open Locks: 18+
Find and Remove Traps: 16+
Pick Pockets: 17+
Move Silently: 17+
Climb Walls: 6+
Hear Noise: 14+
Backstab: x2

Proficiencies:
Trap Finding
Naturalism
Alchemy

Attacks:
Longbow Attack: 8 Dmg: 1d6
Spear Attack: 10 Dmg: 1d8

Inventory:
Backpack (holds 4 stone) 2gp
Pole, Wooden (10’ long) 1sp
Rope (50’ length) 1gp
Thieves’ Tools 25gp
Tinder Box (flint & steel) 8sp
Torches (6) 1sp
Water/Wine Skin 6sp
Rations, Iron (one week)x2 4gp
Tunic and Pants (crafter/freeholder) 4gp
Boots (leather, high) 3gp
Cloak (long, hooded) 1gp
Belt/Sash (leather) 4sp
Leather Armor 20gp AC 2
Longbow 7gp dmg 1d6
Quiver with 20 Arrows 1gp
Spear 3gp dmg 1d6/1d8
Wardog (Cynis) 75gp

Spells:
none

Wealth:
15 silver

Bio: A young criminal who decided that is destined to greater things.

Miska the Misanthropic
Class: Cleric
Level: 1
XP: 0/1500
Alignment: Neutral
AC: 7
HP: 7
Attributes:
STR: 10
INT: 8(-1)
WIS: 14 (-2)
DEX: 9
CON: 15 (+1)
CHA: 14 (+1)

Saving Throws:
Paralysis: 13+
Poison/Death: 10+
Blast/Breath: 16+
Staff/Wand: 13+
Spells: 15+

Class Abilities:
Turn Undead (Skeleton 10+, Zombie 13+, Ghoul 16+, Wraith 19+

Proficiencies:
Laying on Hands (Class)
Healing (General)

Attacks:
Mace 10+, 1d6 damage
Sling 10+, 1d4 damage
Inventory:
Plate armor (60 gp)
Mace (5 gp)
Sling w/30 bullets (2 gp)
Backpack (2 gp)
One week iron rations (3 gp)
Waterskin
1 lbs comfrey (10 gp)
2 small sacks
Holy symbol (25 gp)

Money: 3 gp

Bio: Miska is a cleric of the obscure god Moldvay, protector of those who delve into dark dungeons seeking golden geegaws and glittering gems.

Just so you know, I believe we determined that Miska is a Cleric of Thor. However, if you wish to look through the available Gods (Cyclopedia thread) and pick a different one before you post, feel free.

Masov Nowak
Class: Bard
Level: 1
XP: 0
Alignment: Neutral

AC: 3 (Dex 1, Leather 2)
HP: 6

Attributes:
STR: 9
INT: 9
WIS: 8 (-1)
DEX: 13 (+1)
CON: 9
CHA: 13 (+1)

Saving Throws (-1 from spells, items):
Paralysis: 13+
Poison/Death: 13+
Blast/Breath: 16+
Staff/Wand: 14+
Spells: 15+

Class Abilities:
Perform I (Oratory)
Inspire Courage
Loremastery (18+)
Arcane Dabbling (18+)

Proficiencies:
Magical Engineering
Knowledge I (History)

Languages:
Common

Attacks:
Sword & Dagger (melee): 9+, 1d6
Sword (melee): 10+, 1d6
Dagger (thrown): 9+, 1d4
Crossbow: 9+, 1d6

Inventory:
Leather Armor

Cloak, Leather, Hooded
Tunic & Pants
Gloves, good leather
Boots, high leather
Belt

Crossbow
Case, 20 Bolts

Pouch
Candle, wax (2)
Quill and ink
Journal

Shortsword
Dagger

Backpack
1 week iron rations
Blanket, Wool
Waterskin
Tinderbox
12 Torches
Hammer (small)
Rope, 50’
Crowbar

Wealth:
17.9 gp

  • weird torc
  • potion, healing
  • green sphere potion
  • tiger eye gems

Bio:
If you want to be a good archaeologist, you gotta get out of the library!

Kerrick Helmsworth
Class: Paladin
Level: 1
XP: 0
Alignment: Lawful
Height: 6’2"
Weight: 25 stone

AC: 5
HP: 4/7

Attributes:
STR: 18 (+3)
INT: 9
WIS: 9
DEX: 8 (-1)
CON: 13 (+1)
CHA: 18 (+3)

Saving Throws:
Paralysis/Petrification: 15+
Poison/Death: 14+
Blast/Breath: 16+
Staff/Wand: 16+
Spells: 17+

Class Abilities:
Aura of Protection (+1 to AC and +1 to saves against evil creatures, as Detect Evil)
Sanctified Body (Immunity to diseases, including magical diseases)
Detect Evil (At-will, may take one turn to detect evil within 60’. All undead, all summoned creatures, and any Chaotic creatures intending harm to the paladin will be detected.)
Lay on Hands (1/day, heal 2 hp/level)
Fighter Damage Bonus +1 (Melee and ranged)
Cleave 1/level

Proficiencies:
Riding (horse)
Mystic Aura

Attacks:
Spear (melee) 7+, 1d6+4
Spear (thrown) 11+, 1d6+1

Inventory:
Banded plate armor
Spear
Shield
Medium riding horse
Riding saddle

    Pennant (with pole)
Backpack
    Tinder box (flint and steel) Waterskin Iron rations (1 week) Torches (6) Rope (50') Polishing oil and rags

Money:
4 gp

Bio: A Vasan paladin of Thor, Kerrick rides around beneath a pennant of crossed lightning bolts over a stylized helm. His brightly (and recently) polished armor and shield gloriously announce his presence during the day as the pennant’s device serves to identify him at a distance (the lightning bolts being Thor’s, and the helm being his family’s.)

In the service of Thor, Kerrick has set out to the Margravate of Blackmarsh to work towards expanding the borders of civilization and protecting those who may not have the inclination to kill a few orcs on their way to work.

Hengist the Fair
Class: Fighter
Level: 1
XP: 0
Alignment: Neutral

AC: 4
HP: 4/8

Attributes:
STR: 16 (+2)
INT: 7 (-1)
WIS: 9
DEX: 10
CON: 10
CHA: 15 (+1)

Saving Throws:
Paralysis: 15+
Poison/Death: 14+
Blast/Breath: 16+
Staff/Wand: 16+
Spells: 17+

Class Abilities:
Cleave 1/level
+1 Damage melee + missile

Proficiencies:
Command
Seduction (G)

Attacks:
Spear: 10+, D 1d6+3/1d8+3, (20/40/60)
Composite Bow: 10+, D 1d6+1, 70/140/210
Dagger: 10+, D 1d4+3 (10/20/30)

Inventory:
curved elvish longsword - “Order”
composite bow, quiver with almost 20 arrows
oiled chain hauberk
spear with green scarf tied below head
(short bow, quiver with 20 goose-feather arrows - Dagmar)
dagger with cut glass “gems” in hilt
low leather boots with embroidered cuffs, freeman’s tunic and pants, scarlet sash
backpack
-good wool blanket
-2 weeks salt biscuits and hard cheese
-folded large sack
-torches x12
-50’ rope
-iron spikes x12
-small hammer
-wine skin x2
belt pouch
-flint, steel & tinder box
-bowstring
-ravenish(?) clasp off Neddy the carpenter
(-uncanny leafy woodcarving piece - Kaul?)

Encumbrance 9 stone
move 60’ exploration 20’ combat 60’ run

Money:
1 gold and 5 silver

Hair: long, blond and wavy

Bio: A peacetime soldier and guardsman with a tendency to spend his pay on wine and courting gifts, he’s decided it’s time to seek his own fortune.

Gwydion
Class: Elven Enchanter
Level: 1
XP: 0
Alignment: Neutral

AC: 1 HP: 4

Attributes: STR: 9 INT: 13 (+1) WIS: 8 (-1) DEX: 14 (+1) CON: 10 CHA: 13 (+1)

Saving Throws: Paralysis: 12+ Poison/Death: 13+ Blast/Breath: 15+ Staff/Wand: 11+ Spells: 12+

Class Abilities: Attunement to Nature (+1 to surprise rolls when in wilderness) Connection to Nature (immune to ghoul paralysis) Glamourous Aura (+2 to reaction rolls to impress or intimidate) Keen Eyes (detect hidden and secret doors 8+ when searching or 14+ otherwise) Prestidigitations (simple illusions, sleight of hand)

Proficiencies: Intimidation Magical Engineering Mimicry

Languages: Common, Elven, Gnoll, Hobgoblin, Orc, [Bonus Language]

Attacks: Staff: 10+, D 1d4/1d6 Dagger (melee): 10+ D 1d4 Dagger (thrown): 9+ D 1d4 Darts: 9+ D1d4

Inventory: Cloak, long Robe, good Gloves, good leather Boots, high leather Belt, ornate leather

  • Sack, small
    • Darts (8)
  • Pouch
    • Candle, wax (2)
    • Quill and ink
  • Dagger
Backpack
  • Blanket, wool
  • Tinder box
  • Spell book
  • Wine skin
  • 12 Torches
  • Flask, metal, stopped with a wax cork
  • Pouch (empty)
Staff, oaken

Spells: Choking Grip Read Languages

Wealth: 8 gp 5 sp (275 sp to be split amongst surviving companions)

Biography: To be determined.