[HR] Monsters: Fiendish Creature Template

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Beastman
Joined: 2011-11-11 08:23
[HR] Monsters: Fiendish Creature Template

Unrefined indeas for creature templates to give monster's some versatility. something along those lines:
To create a fiendish monster, adjust a monsters stats and abilities as follows:
Fiendish monsters are tained by corruption, demonic influences and pure evilness. They usually have red or yellow eyes and smell of fire and brimstone.
This template can be applied to any living, non-lawful monster. Use the monster's stats and abilities with the following adjustments and exceptions:
- Abilities: the monster gains Infravision 60' ft, immunity to fire and cold damage (*, immunity to normal weapons (*)and magic resistance equal to its new HD (*)
- Alignment: change to chaotic
- Creature Type: change to fantastic creature
- XP Calaculation: Calculate XP as if the creature has one more HD and add three asterisks for aforementioned special abilities if original creature did not have them.
Example:
--------
Findish Bugbear: 3+1 original +1 HD + 3 asterisks -> 4+1*** = 140 + 3*75 = 365 XP
Fiendish Chimera: 9* original + 1HD + 3 asterisks -> 10**** = 850 + 4*700 = 3.650 XP
Fiendish Fire Giants: 11 original + 1HD + 2 asterisks -> 12** = 1.200 + 2*900 = 3.000 XP
Fiendish Troll: 6+3* original +1 HD + 3 asterisks -> 7+3**** = 500 + 4*400 = 2.100 XP
Note: Perhaps when calculating XP for fiendish creatures do not add +1 for calculations, but only add asterisks for special abilities gained?

luftmensch
Player's Companion Backer
Joined: 2012-02-10 14:21

I really thought that templates got way out of hand in 3.x, but this actually looks pretty good and simple. Nice!

Jester
Player's Companion BackerDwimmermount BackerDomains At War Backer
Joined: 2011-12-12 22:57

I agree with luftmensch and I'd like to see some more of these but not too many. I like the ability to switch up monsters my players when they aren't looking.

Beastman
Joined: 2011-11-11 08:23

Well here's another try:
Bestial Creature Template
To create a bestial monster, adjust a monsters stats and abilities as follows:
Bestial monsters are even less civilized than their brethren, being driven by animal instincts and behavior. They look feral and are less unsophisticated, but more dangerous. Bestial creatures are sometimes locked away, and then set loose when the enemy knocks at the doors.
This template can be applied to any living creature. Use the monster's stats and abilities with the following adjustments and exceptions:
- Abilities: the monster gains Infravision 60' ft, and Scent (ad Detect Invisibility spell)
- Attacks: Ferocious attacks: add +2 to damage of each attack*
- HD: +1
- Movement: add +10'
- SaveAs: as original class and level +1
- XP Calaculation: Calculate XP as based on monster's new HD with one additional asterisk added.