you level collectively - not as individuals but as a cell, by 9th Level - you set up a Commune. Teamwork is the key.
XP is gained by spreading the word (a bit like Clerics congregations), storming strongholds, liberating the oppressed (Freedom for Constructs!), disrupting the trade in sentient monster parts, publically defying patriachy (Adventurer, Conqueror, Queen!) and redistributing wealth (carousing for communists) and the control of the means of production.
book includes seeds for Shadowrun style scenarios of intrusion, infiltration, extraction, assault.
artwork - Socialist Realist Poster-style parodies of fantasy art ?
Viva the Dungeonistas ! The Commune must be built !
Your thoughts, comrades ?
Thanks Fabio!
Maybe the artwork needs to have some Ancient Roman-style graffiti ?
Random ideas for classes:
Elven Antagonist - ‘what do I oppose, why Everything! - pass the oil flask!’
Dwarven Disenchanter - a rebel skald inciting rebellion ‘Kick out the Djinns, peasant-farmers!’
Under the paving stones, the dungeon !
I support any confluence of fantasy with modern political philosophy. Mix at your own risk ala Python’s peasants.
I always wanted to create a campaign with a kobold tribe functioning as a utopian collective, always beset by the horrors of murderous profiteer adventuring parties. The kobolds would be red of course and call each other comrade and repeat socialist slogans, but the slashing marauders would just continue to hack away and brook none of that kobold gibberish.