D@W

Domains at War Designer's Notes #4: Combat Mechanics

Every wargame design must balance simulation and playability. Achieving this balance is often quite hard, and most games end up tipping towards one or the other end of the range.

Domains at War Designer’s Notes: Historical Reference Points

While designing Domains at War, I frequently tested my game mechanics against available real-world examples.

Domains at War Designer's Notes #2: Sieges

The mechanics of siege warfare, both at the battle and campaign level, presented the most challenging part of the design of Domains at War.

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