Thanks Alex. I’m really trying to bring on the pulp for this campaign.
Thjorolf’s player and I (who both played Basic D&D in our youth) have made sure that the other players (2 of which have played with us since the 2nd Ed Player’s Option days, and the other three of which have only played 3rd & 4th Ed) know, in an academic sense, how brutal this game is. They won’t really understand it until they experience it, though. I think being relegated to playing a 0th level henchman for most of the night may have driven this home for the bard’s player. Our group has always been of the “audacity, more audacity, always audacity” school of adventuring, though, so who knows how much it will actually affect their play style. They are all big roleplayers at least, so they will eat up horrible things like Viktir’s tragic loss, or having a family member devoured by rats/beastmen/Lovecraftian horrors in the first dungeon.
Oh, and the dice love the bard’s player, so the rest of the us shrugged off his plummeting 30’ and winding up with nothing more than a minor scar that only served to make him look even more dashing with the same “Meh. Typical.” as we did his above-average-in-almost-every-way stats. The assassin’s perfect result on the Mortal Wounds table was awesome though. I have to say that I love the Mortal Wounds table. The barbarian continuing on with a limp is much cooler than just rolling up another 1st level character.
Still no treasure, but the party did end up with the mask, robe, and keys of one of the Chosen of Zargon, which, in the hands of their assassin with the disguise proficiency, should prove as useful as any magic item. That is, if they are ever able to reunite with said assassin.
House rules posts covering the Atlantean Tycoon and the custom undead appearing in the campaign will follow as my schedule permits. Looks like to the trip to the Isle of Death took place just in time for Halloween!
Great campaign updates! Of the various actual play recordings I've read to date, your campaign's fights seem to most resemble my own campaign's -- gruesome and very, very deadly. I physically winced when your zombies ripped out that guy's tongue...
How many players do you have running the various PCs and henchmen?
Thanks Alex. The Mortal Wounds table is great for pushing you to get creative with the combat descriptions.
We currently have 5 players:
Milnos-Sim Neutral Male Atlantean Tycoon 1 (I haven't posted this class yet. It's Zaharan 1, Thieving 1, Arcane 3, with the thief skills replaced with Venturer mercantile skills.)
Sablain-Xee*, Neutral Male Fighter 1. A Cynidicean with 17 STR.
Amab-Rah*, Neutral Normal Man 0. A Cynidicean siege engineer.
Thjolstoff Darkskull, Lawful Male Barbarian 1. He currently has no henchmen, as his gruesome scarring is putting off potential recruits.
Mercedes di Portia, Neutral Female Assassin 1.
Eva di Portia, Neutral Female Explorer 1. Mercedes' sister.
Lunatha-Sim*, Neutral Female Fighter 1. A Cynidicean with a beastman ancestor.
Spinello di Lombabasso, Neutral Male Bard 1.
Odgrim Silverbeast, Neutral Male Light Infantry 0. A crusader from the Ygren barbarian tribes who has spent so much time recovering from mortal wounds that he has yet to reach 1st level.
Simbra-Nar, Neutral Male Atlantean Swordsmage (basically the Spellsword, but Zarharan instead of Elf). He will be recovering from the zombie ripping out his tongue for a few more weeks.
Meldotia-Nar*, Neutral Female Fighter 1. No relation to Simbra, she is a Cynidicean who is quite enamored of her employer.
Ablos-Nar*, Neutral Normal Man 0. Middle aged, but extremely confident. Again, no relation to the other Nars.
Henchmen marked with an asterisk were recruited during the last session.
I'm very pleased that you've been able to leverage the Zaharan custom race into your own setting. An Atlantean Swordmage sounds like something I'd dig...
A lot of time was spent fixing things around town and arguing about the next move, so we didn’t get as far as I’d like. Next session should be very interesting…
They absolutely should make a trip to a city to get some healing and maybe recruit some more mercs. I keep mentioning that they can totally afford supplies and a pack animal for a trip to the surface or to one of the underground cities they have heard rumors of. Alas, they are very stubborn, and seem determined to cement their hold on the city before they leave. We’ll see how that goes for them.
In other news, Thjolstoff’s player - my brother - got bored at lunch yesterday and set up a Crusader Kingdoms of the Unholy Lands fan page on Facebook. The cover art he put together is pretty awesome.
Played another session yesterday. The party lost the assassin and her sister, but gained 3 templars, 3 spearmaidens, and a one-armed zargonian. The PCs are calling themselves the Legion of the Gods Above, in reference to their ever-growing ranks.