The Final Draft In YOUR Hands!

"Buff" is not actually a spell type. I noticed that 99% of those types of spells were covered by either a Transmogrification or a Protection effect, so I decided not to create a separate "buff" category. It did leave 3 spells - Bless, Chant, and Prayer - undetermined.

If you want to allow your players to research new buffs, I'd recommend you simply treat them as  either Transmogrification or Protection-type spells and create spell effect costs. The existing spell effectts should give you a sense for the cost.

Hey Alex,

Yeah I didn’t know what else to call them…‘empowerment’ perhaps?

If the system can cover all the spells out there bar three, I think I suck it up. :slight_smile:

Just thought of another…Sharpness. I’d guess that was some kind of Transmog effect though?

Sure, Sharpness is another example of an "Empowerment" spell type. There's a few other spells the system can't model:. Large-scale environmental modifications  (Move Earth, Lower Water, Summon Weather) and non-detect divinations (Wizard Eye, Clairvoyance. Commune). If we figure out a good model of those, maybe we'll release it later on as a free PDF or something.

 

 

 

Hey, found another bug I think. The Bladedancer 3rd-level spell list in the final review draft lists a spell called “Invulnerability to Evil” in italics. No such spell appears in the spell descriptions.

Invulnerability to Evil          Range: self

Divine 2 (Bladedancer)       Duration: 1 turn

This spell protects the caster from normal, non-magical attacks by “evil” creatures. Magic or silver weapons can harm the character, but any number of normal swords, arrows, clubs, or natural weapons wielded by an evil creature will be fended off. Evil monsters which themselves can only be affected by silver or magical weapons can still harm the subject, and evil monsters with 5 HD or more are able to affect the subject through natural ferocity. For purposes of this spell, evil creatures include hostile creatures of an alignment other than the caster’s alignment, and inherently evil creatures such as undead and summoned creatures of Chaotic alignment. 

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Great catch in noticing that this spell was missing! I've posted it above for those of you using the PC in playtests.

Yo, I missed the kickstarter, but I’ve had a preorder in since a few days after the kickstarter closed. Any chance I could get a copy of the most recent PDF? If so, the email associated with my account would be a good place to send it.

Thanks in advance!

I got a link to the pdf when I pre-ordered. You didn’t?

No, but I preordered several months ago, so maybe it wasn’t set up at the time…

I was able to find this in the downloads section on this site (plus a bunch of other cool stuff as well!)

I noticed in the core book that there was a table for rolling the type of soldiers that PCs attract, by class.
Will there be such an entry for the PH classes or should we just pick an existing table that seems appropriate?

Not sure if this merits a new thread or not, but I do hope the state of the table of contents in the pdf artified version of the PC that came out today is a known bug…

Also I really like the paladin’s helmet, and the ruinguard’s too (though I don’t think he’s ever shown wearing it). I also kind of expect the full-page art across from the Venturer entry to happen in play this evening…

On that same note, now might be a good time to add a built-in PDF outline to the text, to make it easier to find stuff. I’d still like to have that on my ACKs PDF.

The PDF that is on the download site is a preliminary version - we're late on our original projections of when the final PDF would be ready, so I wanted to get something out there in the meantime. Indexing and table of contents is the work that's going on now.

Is it too late to post errors? Mostly, I’ve noticed a few clerical errors.

No, go ahead!

Oh, man, I so want that to have something to do with clerics. :slight_smile:

Wow, the artwork - good stuff !

Alex (or anyone else), have you got any thoughts on removing Restore Life and Limb from a Cleric based class (like the Bladedancer)?

Is it something that you’ve considered in the past but decided against? If so, what was your reasoning?

I’m thinking about taking it out of my Sunspear of Sol class spell list to push the curing of the most serious wounds towards the Priestess and Cleric classes, making the Sunspear less of a healer and more of a holy warrior. However I’m aware that doing so may have a significant impact on the mortality rate of a party with only a Bladedancer/Sunspear in it.

This spell is described as a Divine Level 2 spell, but only appears on the 3rd level Bladedancer spell list.

Which level should it be?