[Setting] Nibiru

Nibiru is a dying, ancient world. Once it was the seat of wondrously advanced civilization. But now it is far past its peak. In its hubris and avarice, it became decadent, declined, and finally only a shadow of its semblance is left. Where forests stood, now cold deserts sprawl. Cities lie in ruins. The oceans are dry. Vast polar ice caps trap most water - and not a little of the atmosphere.
 
The Gash - Nibiru's vast equatorial rift valley - once housed Nibiru's mightiest river, which fed the Old Sea to the south. Now it is far more slender and feeds the Gash's own small, salty sea. The Old Sea dried; it is now a cold, salty plain called the Rusted Sea. But at least one can easily breathe the air of the Rusted Sea. Unlike the Northern Highlands, where the air is thin, hardly breathable on the Highlands proper, and utterly unbreathable on the Northern Mountains.
 
Eons ago, Nibiru was a warm, humid world with significant jungles. Ruled by reptiles of all kinds. Dinosaurs. A reptiloid civilization. For some reason, potentially something nasty the reptiloids did (technomagical war? an experiment gone astray?), the world started to begin to cool and dry out. This stabilized for a few eons, though the jungles were gone. The reptiloids were mostly extinct, as were most dinosaurs. The survivors migrated underground, where it was still warm and humid.
 
Eons passed. The Ancients rose. They were slender and intelligent to begin with; at their technological pinnacle, their physical prowess declined while their intelligence rose (think hairless elves growing into shorter and thinner Gray Aliens). The Ancients built a massive civilization of sorcery and superscience.
Their eldritch might grew to a degree that a sizeable percentage of their population had at least some sorcerous abilities.
 
The ancients, in their final form, were unsuited for war and labor. Initially, they used machines for these ends, but as they grew decadent and sorcerous, breeding servitor races was cheaper. They crossed themselves with White Apes to create Men - versatile servitors better suited for labor and war. They then crossed Men with White Apes once more - to create the far less intelligent Ape-Men as heavy laborers and shock troops. They crossed Men with surviving Reptilians to create Lizardmen and shock troops. They then crossed themselves once more with Men to create foremen and officers for their servitors, the Nephilim.
 
The Ancients' decadence knew no end. As they turned to Black Magic for raw power, Nibiru's already fragile Ishtar, the world-goddess, began to die. Their technology and sorcery already declined to such a low degree that they could not resurrect Ishtar.
 
As the world began to die and dry out once again, the Ancients dug canals, fed by vast machines on the polar ice-caps, to bring water to the dry equatorial regions, where the climate was still bearable.
But the Ancients died out themselves. (technomagical war? summoning the wrong demons?).
 
Now, only their former servitors remain to fend for themselves.
 
So, you have, among other things:
  • Men.
  • Ape-Men and Lizard-Men (beastmen-equivalents?).
  • Sorcerous Nephilim.
  • Above-ground (at least partially) ruins of the Ancients.
  • Remnant Ancient superscience and sorcerous remnants/
  • Deep underground Lost Worlds inhabited by dinosaurs and reptilians!
Thinking of Eldritch magic - the removal of Divine magic and the cosmology it seems to imply is... Liberating. Are there Gods? Who or what are they? Eldritch is non-judgmental. To paraphrase Arthur C. Clarke, sufficiently powerful Eldritch casting is indistinguishable from divinity. Think of it like this: in the real world, people readily deify and worship anything awe-inspiring, powerful, or mysterious. The moon, the sun, mountains, rivers, Pharaohs, Emperors... Now imagine the Pharaoh (level 12 Eldritch caster) can actually cast Eldritch Rituals! A god among men! To the Level 0 masses, he is powerful by several orders of magnitude from the village witch they know (level 1 Eldritch caster). And there will be a likelihood that this village witch styles herself a "priestess" of this sorcerous "God"...
 
I'd say that the gods are not parasitic; certain form of worship are. Potentially Divine magic in general. Eventually, "Clerical Machines" drawing away Ishtar's (the world-organism's) Divine energy to power the Ancients' grand wonders. This parasitism killed, or nearly killed, the world-organism, and with it the Ancients' civilization. Divine magic only came from Ishtar; but now that she is (un?)dead, only Eldritch magic and technology work.
 
Worshiping powerful men and monsters is quite natural for humans. After all, almost anything in the real world could become a god in the eyes of people, from mountains to kings. Thinking of replacements for Nergal, Set, and Orcus from Barrowmaze. Potentially, these would be very high level Cerebrates (or even "proper" Ancient Magi?!) rather than cosmic entities. Which means that Orcus and Set themselves would be entombed somewhere on Nibiru, dead but dreaming (as greater, sorcerous mummies?), sending forth their disciples and necromancers, respectively, to seek the grand artifacts made by their former master, Nergal.

Looks interesting. Are you brainstorming this for a home campaign, or is this something you're thinking to publish?

[quote="wmarshal"]

Looks interesting. Are you brainstorming this for a home campaign, or is this something you're thinking to publish?

[/quote]

For ACKS, this will probably end up being a Discord PbP campaign on the ACKS server.

But it may end up becoming a commercial setting for The Sword of Cepheus.

oooh! Very cool. I particularly like the idea of an unknown, underground world to discover, explore, and, this being ACK, conquer. Campaign maps are important to several systems in the game, and having two interconnected maps is a pretty cool idea.

Yes, I'll definitely get around eventually to drawing the two campaign maps, to show of the Scar's entire length.