New Class - The Muscle Wizard

So I had to try to save the valiant muscle wizard.  Perhaps a little overpowered at high levels due to HP inflation, here is my go at it:

Muscle Wizard (Mage 3, Thief 1, HD 0) – d4 HD – STR, CON

(3 powers)

Most mages focus on strengthening their mind to improve their ability to better control arcane forces.  Muscle wizards focus on using arcane forces to strengthen their bodies. 

Muscle wizards are not trained combatants in the traditional sense.  At first level, Muscle wizards hit an unarmored foe (AC 0) with an attack throw of 10+. They advance in attack throws and saving throws by two points every six levels of experience. They do not wear any armor or use any shields.  They eschew the use of any weapons.  Instead they are trained in unarmed combat and can punch even armored foes for 1d3 damage, and kick for 1d4 damage at -2 to hit.  For every additional level of unarmed combat they increase the die of damage to kick and punch by one - d3,d4,d6,d8).

Muscle Wizards save as mages.  They can use any magical item usable by mages. 

Muscle Wizards can learn and cast spells at 1st level, however they cast spells differently than mages.  They release the arcane energy by punching or kicking the target, a process called punch-casting.  All spell ranges are reduced to the combat movement of the Muscle Wizard and the Muscle Wizard does not take any damage from their own area of attack spells.  They may move to any open area within their combat movement, punch the target, or within the target AOE, and the spell effect takes effect.  Anything that doesn't make sense as a punch-cast spell (e.g. Charm Person, Identify) has to be redesigned to involve fists or acts of strength somehow.

Muscle Wizards store arcane energy in their bodies, strengthening and enhancing their physical abilities. They gain +1 HP per spell level for each unused spell slot.  For example a 6th level Muscle Wizard has 2 1st level slots (2x1), 2 2nd level slots (2x2), and 1 3rd level slot (1x3) for a total of +9 HP.  Whenever they cast a spell, they lose a number of HPs equal to the spell level of that spell slot.  If they go to 0 HP due to spell casting, they collapse from exhaustion.  If they fall below -1, they must roll on the Mortal Wounds Table.  (1 custom power)

Muscle Wizards also gain a bonus to hit and to damage equal to the highest level of the unused spell slot, e.g. a 5th level Muscle Wizard would gain +2 to hit and +2 to damage if they have not yet cast their 2nd level spell.  (1 custom power)

Muscle Wizards can enter a state of enhanced focus a number of times per day equal to their level.  They may spend one round focusing their arcane might into their muscles.  This grants them +1 to initiative, to hit, to AC, and to damage for the duration of the combat. (1 custom power).

At 6th level a Muscle Wizard can research spells, use and scribe scrolls, and brew potions.  At 11th level they can create magic items.  At 14th level they can research and cast ritual spells (if they can punch-cast them), create undead, and create constructs.

When a Muscle Wizard attains 9th level (x), he can establish a gymnasium, and 2d6 0 level students and 1d6 Muscle Wizards apprentices of 1st to 3rd level will come to study.  While studying the Muscle Wizard must cover their expenses.  They must be paid standard rates for hirelings.

Proficiencies: Alchemy, Alertness, Battle Magic, Berserkergang, Blind Fighting, Combat Trickery (disarm, force back, knock down, overrun, sunder), Combat Reflexes, Divine Health, Dungeon Bashing, Familiar, Healing, Illusion Resistance, Intimidation, Laying on Hands, Magical Engineering, Manual at Arms, Mystical aura, Running, Sensing Power, Skirmishing, Swashbuckling, Unarmed Fighting, Weapon Finesse, and Weapon Focus(fists).

 

Experience

Title

Lvl

Hit Dice

BTH      BTHBTH

   Spells

  Eff. lvl

Bonus

		<p><strong>&nbsp;HPs</strong></p>
		</td>
	</tr>
	<tr>
		<td style="width:84px">
		<p>0</p>
		</td>
		<td style="width:162px">
		<p>Trainee</p>
		</td>
		<td style="width:36px">
		<p>1</p>
		</td>
		<td style="width:72px">
		<p>1d4</p>
		</td>
		<td style="width:48px">
		<p>+0</p>
		</td>
		<td style="width:90px">
		<p>1</p>
		</td>
		<td style="width:60px">
		<p>&nbsp;&nbsp;&nbsp; 1</p>
		</td>
		<td style="width:66px">
		<p>1</p>
		</td>
	</tr>
	<tr>
		<td style="width:84px">
		<p>2,100</p>
		</td>
		<td style="width:162px">
		<p>Beefcake</p>
		</td>
		<td style="width:36px">
		<p>2</p>
		</td>
		<td style="width:72px">
		<p>2d4</p>
		</td>
		<td style="width:48px">
		<p>+0</p>
		</td>
		<td style="width:90px">
		<p>1</p>
		</td>
		<td style="width:60px">
		<p>&nbsp;&nbsp;&nbsp; 1</p>
		</td>
		<td style="width:66px">
		<p>1</p>
		</td>
	</tr>
	<tr>
		<td style="width:84px">
		<p>4,200</p>
		</td>
		<td style="width:162px">
		<p>Strongman</p>
		</td>
		<td style="width:36px">
		<p>3</p>
		</td>
		<td style="width:72px">
		<p>3d4</p>
		</td>
		<td style="width:48px">
		<p>+0</p>
		</td>
		<td style="width:90px">
		<p>2</p>
		</td>
		<td style="width:60px">
		<p>&nbsp;&nbsp;&nbsp; 2</p>
		</td>
		<td style="width:66px">
		<p>2</p>
		</td>
	</tr>
	<tr>
		<td style="width:84px">
		<p>8,400</p>
		</td>
		<td style="width:162px">
		<p>Muscle Magician</p>
		</td>
		<td style="width:36px">
		<p>4</p>
		</td>
		<td style="width:72px">
		<p>4d4</p>
		</td>
		<td style="width:48px">
		<p>+1</p>
		</td>
		<td style="width:90px">
		<p>2 1</p>
		</td>
		<td style="width:60px">
		<p>&nbsp;&nbsp;&nbsp; 3</p>
		</td>
		<td style="width:66px">
		<p>4</p>
		</td>
	</tr>
	<tr>
		<td style="width:84px">
		<p>16,800</p>
		</td>
		<td style="width:162px">
		<p>Specimen</p>
		</td>
		<td style="width:36px">
		<p>5</p>
		</td>
		<td style="width:72px">
		<p>5d4</p>
		</td>
		<td style="width:48px">
		<p>+1&nbsp;</p>
		</td>
		<td style="width:90px">
		<p>2 2</p>
		</td>
		<td style="width:60px">
		<p>&nbsp;&nbsp;&nbsp; 4</p>
		</td>
		<td style="width:66px">
		<p>6</p>
		</td>
	</tr>
	<tr>
		<td style="width:84px">
		<p>33,600</p>
		</td>
		<td style="width:162px">
		<p>Muscleman(woman)</p>
		</td>
		<td style="width:36px">
		<p>6</p>
		</td>
		<td style="width:72px">
		<p>6d4</p>
		</td>
		<td style="width:48px">
		<p>+1</p>
		</td>
		<td style="width:90px">
		<p>2 2 1</p>
		</td>
		<td style="width:60px">
		<p>&nbsp;&nbsp;&nbsp; 5</p>
		</td>
		<td style="width:66px">
		<p>9</p>
		</td>
	</tr>
	<tr>
		<td style="width:84px">
		<p>70,000</p>
		</td>
		<td style="width:162px">
		<p>Colossus</p>
		</td>
		<td style="width:36px">
		<p>7</p>
		</td>
		<td style="width:72px">
		<p>7d4</p>
		</td>
		<td style="width:48px">
		<p>+2</p>
		</td>
		<td style="width:90px">
		<p>2 2 2</p>
		</td>
		<td style="width:60px">
		<p>&nbsp;&nbsp;&nbsp; 6</p>
		</td>
		<td style="width:66px">
		<p>12</p>
		</td>
	</tr>
	<tr>
		<td style="width:84px">
		<p>220,000</p>
		</td>
		<td style="width:162px">
		<p>Muscle Mage</p>
		</td>
		<td style="width:36px">
		<p>8</p>
		</td>
		<td style="width:72px">
		<p>8d4</p>
		</td>
		<td style="width:48px">
		<p>+2</p>
		</td>
		<td style="width:90px">
		<p>2 2 2 1</p>
		</td>
		<td style="width:60px">
		<p>&nbsp;&nbsp;&nbsp; 7</p>
		</td>
		<td style="width:66px">
		<p>16</p>
		</td>
	</tr>
	<tr>
		<td style="width:84px">
		<p>370,000</p>
		</td>
		<td style="width:162px">
		<p>Muscle Wizard</p>
		</td>
		<td style="width:36px">
		<p>9</p>
		</td>
		<td style="width:72px">
		<p>9d4</p>
		</td>
		<td style="width:48px">
		<p>+2</p>
		</td>
		<td style="width:90px">
		<p>3 3 2 1</p>
		</td>
		<td style="width:60px">
		<p>&nbsp;&nbsp;&nbsp; 7</p>
		</td>
		<td style="width:66px">
		<p>19</p>
		</td>
	</tr>
	<tr>
		<td style="width:84px">
		<p>520,000</p>
		</td>
		<td style="width:162px">
		<p>Muscle Wizard 10<sup>th</sup></p>
		</td>
		<td style="width:36px">
		<p>10</p>
		</td>
		<td style="width:72px">
		<p>9d4+1</p>
		</td>
		<td style="width:48px">
		<p>+3</p>
		</td>
		<td style="width:90px">
		<p>4 3 3 2</p>
		</td>
		<td style="width:60px">
		<p>&nbsp;&nbsp;&nbsp; 8</p>
		</td>
		<td style="width:66px">
		<p>27</p>
		</td>
	</tr>
	<tr>
		<td style="width:84px">
		<p>670,000</p>
		</td>
		<td style="width:162px">
		<p>Muscle Wizard 11<sup>th</sup></p>
		</td>
		<td style="width:36px">
		<p>11</p>
		</td>
		<td style="width:72px">
		<p>9d4+2</p>
		</td>
		<td style="width:48px">
		<p>+3</p>
		</td>
		<td style="width:90px">
		<p>4 4 3 2 1</p>
		</td>
		<td style="width:60px">
		<p>&nbsp;&nbsp;&nbsp; 9</p>
		</td>
		<td style="width:66px">
		<p>34</p>
		</td>
	</tr>
	<tr>
		<td style="width:84px">
		<p>820,000</p>
		</td>
		<td style="width:162px">
		<p>Muscle Wizard 12<sup>th</sup></p>
		</td>
		<td style="width:36px">
		<p>12</p>
		</td>
		<td style="width:72px">
		<p>9d4+3</p>
		</td>
		<td style="width:48px">
		<p>+3</p>
		</td>
		<td style="width:90px">
		<p>4 4 3 3 2</p>
		</td>
		<td style="width:60px">
		<p>&nbsp;&nbsp;&nbsp; 10</p>
		</td>
		<td style="width:66px">
		<p>43</p>
		</td>
	</tr>
	<tr>
		<td style="width:84px">
		<p>970,000</p>
		</td>
		<td style="width:162px">
		<p>Muscle Wizard 13<sup>th</sup></p>
		</td>
		<td style="width:36px">
		<p>13</p>
		</td>
		<td style="width:72px">
		<p>9d4+4</p>
		</td>
		<td style="width:48px">
		<p>+4</p>
		</td>
		<td style="width:90px">
		<p>4 4 3 3 2</p>
		</td>
		<td style="width:60px">
		<p>&nbsp;&nbsp;&nbsp; 10</p>
		</td>
		<td style="width:66px">
		<p>43</p>
		</td>
	</tr>
	<tr>
		<td style="width:84px">
		<p>1,120,000</p>
		</td>
		<td style="width:162px">
		<p>Powerhouse</p>
		</td>
		<td style="width:36px">
		<p>14</p>
		</td>
		<td style="width:72px">
		<p>9d4+5</p>
		</td>
		<td style="width:48px">
		<p>+4</p>
		</td>
		<td style="width:90px">
		<p>4 4 4 3 2 1</p>
		</td>
		<td style="width:60px">
		<p>&nbsp;&nbsp;&nbsp; 11</p>
		</td>
		<td style="width:66px">
		<p>52</p>
		</td>
	</tr>
</tbody>

 

 

 

Templates

Roll

Template

Proficiencies

Spell

Equipment

3-4

 Drifter

Dungeon Bashing

		<p>Endurance</p>
		</td>
		<td style="width:119px">
		<p>Sharpness (self only)</p>
		</td>
		<td style="width:219px">
		<p>Sleeveless wool tunic and pants, weathered cloak, worn backpack with iron book case containing laboratory notes and spell formulas, ink, 1 week iron rations, and bedding, 2 coppers from last peasant family he saved.&nbsp;</p>
		</td>
	</tr>
	<tr>
		<td style="width:51px">
		<p>5-6</p>
		</td>
		<td style="width:85px">
		<p>Bruiser</p>
		</td>
		<td style="width:174px">
		<p>Swashbuckling</p>

		<p>Intimidation</p>
		</td>
		<td style="width:119px">
		<p>Sleep</p>
		</td>
		<td style="width:219px">
		<p>Leather pants, tank top w/ leather jacket, short leather boots, belt pouch with hardbound diary of poems and spell formulas, 50 sp worth of ‘wimp tax’ extracted from others.&nbsp;</p>
		</td>
	</tr>
	<tr>
		<td style="width:51px">
		<p>7-8</p>
		</td>
		<td style="width:85px">
		<p>Coach</p>
		</td>
		<td style="width:174px">
		<p>Running</p>

		<p>Manual At Arms</p>
		</td>
		<td style="width:119px">
		<p>Jump</p>
		</td>
		<td style="width:219px">
		<p>Tin whistle, cap, cotton shorts and matching tunic, waterproof cloak and canvas pants, comfortable running shoes, shoulder bag with clipboard holding notes with schedules and spell formulas, custom made charcoal nibs and blank paper, and 2 weeks of quality nutrition bars (iron rations).</p>
		</td>
	</tr>
	<tr>
		<td style="width:51px">
		<p>9-10</p>
		</td>
		<td style="width:85px">
		<p>Pugilist</p>
		</td>
		<td style="width:174px">
		<p>Unarmed Fighting</p>

		<p>Gambling</p>
		</td>
		<td style="width:119px">
		<p>Magic Missile (accurate punch)</p>
		</td>
		<td style="width:219px">
		<p>Travelers tunic and pants, well worn shoes, hand bag with Moustache wax, hand wrap, ring shoes, boxing shorts, 15 gp winnings, small leather bound book (listing win lost records and various fighting techniques), &nbsp;and wineskin w/ wine.</p>
		</td>
	</tr>
	<tr>
		<td style="width:51px">
		<p>11-12</p>
		</td>
		<td style="width:85px">
		<p>Wrestler</p>
		</td>
		<td style="width:174px">
		<p>Combat Trickery(wrestling)</p>

		<p>Performance (oratory)</p>
		</td>
		<td style="width:119px">
		<p>Choking grip</p>
		</td>
		<td style="width:219px">
		<p>Sparkling fur lined cloak, tight shorts, under armigers tunic and pants, soft high leather boots, leather and gold championship belt worth 15 gp, backpack with 1 week iron rations and 10 gp.&nbsp; Several scrolls with spell formulas, and several posters advertising the last event.</p>
		</td>
	</tr>
	<tr>
		<td style="width:51px">
		<p>13-14</p>
		</td>
		<td style="width:85px">
		<p>Bodybuilder</p>
		</td>
		<td style="width:174px">
		<p>Berserkergang</p>

		<p>Alchemy</p>
		</td>
		<td style="width:119px">
		<p>Shield (buff-up)</p>
		</td>
		<td style="width:219px">
		<p>Homemade herbal ‘supplements’, body oil, weights, sleeveless armigers tunic and tight pants, fine leather boots, 25 gp winnings in belt pouch, small notebook with spells</p>
		</td>
	</tr>
	<tr>
		<td style="width:51px">
		<p>15-16</p>
		</td>
		<td style="width:85px">
		<p>Model</p>
		</td>
		<td style="width:174px">
		<p>Divine Health</p>

		<p>Seduction</p>
		</td>
		<td style="width:119px">
		<p>Charm Person</p>

		<p>(flex)</p>
		</td>
		<td style="width:219px">
		<p>Finest clothing currently in fashion, sliver mirror, quality skin crème, high quality cosmetics, silver comb, sweet smelling soap and shampoo, 1 week of dried anti-oxidant fruits, wineskin with spring water, a 15 gp gold necklace, and 10 gp walking around money in belt pouch.&nbsp;</p>
		</td>
	</tr>
	<tr>
		<td style="width:51px">
		<p>17-18</p>
		</td>
		<td style="width:85px">
		<p>&nbsp;Kinesiologist</p>
		</td>
		<td style="width:174px">
		<p>Laying on Hands</p>

		<p>Naturalism</p>
		</td>
		<td style="width:119px">
		<p>Ventriloquism</p>
		</td>
		<td style="width:219px">
		<p>Armigers tunic, always open to the air, quality cloak and pants, leather riding boots, medium riding horse, riding saddle and tack, leather saddle bags, several books on anatomy and the natural sciences, custom exercise bands, 2 weeks of iron rations, 15 gp</p>
		</td>
	</tr>
</tbody>

No OSRish rpg is complete until the blessed day when someone, somewhere, creates a Muscle Wizard class for it. For ACKS, today is that day.

Behold the glory.

Personally, as this class if focused on melee combat, I would go with Mage 3, and Fighting 1b. Reduce armor selection to None and the weapon selection to none and you'll get all the powers you need for this class build without needing a Thief point, while maintaining better fighting ability.

[quote="golan2072"]

Personally, as this class if focused on melee combat, I would go with Mage 3, and Fighting 1b. Reduce armor selection to None and the weapon selection to none and you'll get all the powers you need for this class build without needing a Thief point, while maintaining better fighting ability.

[/quote]

I had considered that, especially for the ability to cleave and the proficiency progression, but then a mid to high level muscle mage would have a higher chance to hit then an equal level fighter as long as they didn't cast one of their highest level slots.  I'll play test it when one of my pcs hires a muscle wizard henchman,which I suspect will be next time we play.

You say Charm Person doesn't make sense as a punch-based spell? Shonen manga disagrees with you!

Looking at the templates you've got here, I'm curious what kind of setting you run. Some kind of anachronistic mash-up of modern world and iron age fantasy?

[quote="GMJoe"]

You say Charm Person doesn't make sense as a punch-based spell? Shonen manga disagrees with you!

Looking at the templates you've got here, I'm curious what kind of setting you run. Some kind of anachronistic mash-up of modern world and iron age fantasy?

[/quote]

Actually using spell signatures you can do this anyway you want.  I built charm person as 'flexing' for one of the templates.

My ACKs campaign is set in Dwimmermount, so it's basically a traditional post apocalyptic D and D dark ages with city states rising from the ashes of a fallen Roman Empire.  So basically early medieval tech.  It really is a by the book low magic ACKs world.  However underneath it all is a science fantasy ancient history and swords and planet vibe that is part of the source material (influenced, I assume, by Lord of Light and ERB).   I just slapped on a portal to the world of half life to explain the Iron God.

 When I started the campaign, I decided let the players shape it with me and experiment. I have a more traditional low fantasy campaign I have been using since 1986, but there is something about using someone else's campaign that lets you just go gonzo.

I had no idea that punch wizard was even a trope. This is awesome. I want to play a Jutland Muscle Wizard and use an Arnie accent the entire campaign forever.

 

[quote="Alex"] This is awesome. I want to play a Jutland Muscle Wizard and use an Arnie accent the entire campaign forever. [/quote] Better avoid Hercules in New York Arnie, then. His accent was so thick back then that they dubbed him.

Ah'll ahvood eet thehn