Not every peasant can afford the cost of Restore Life and Life. Many have to resort to wood, leather and metal replacements.
Brace 10 gp
Cosmetics 5 gp
Crutch 2 sp
Ear Trumpet 15 sp
Eye Patch 5 sp
False Teeth 50 gp
Hook Hand 25 gp
Hook Arm 100 gp
Iron Hand 100 gp
Full Mask 5 gp
Peg Leg 15 gp
Walking Cart 25 gp
Brace: A wood and leather brace which helps a bad knees. The carrying capacity penalty for a damaged knee are reduced removed, but suffers -1 to initiative rolls. The long term trauma still does not allow the character to force march.
Cosmetics: Cosmetics are designed to cover up scarring. Every day, cosmetics must be applied or the bonus is lost. Applying cosmetics takes up an hour, and reduces a scar by one level (a gruesome scar is considered a major scar, a major scar is considered a minor scar, and a minor scar is ignored).
Crutch: A crutch is often needed for lamed legs to move.
Ear Trumpet: A character using an ear trumpet receives +2 to Hear Noises, put does not provide a bonus to hijinks. As well, it removes a -1 penalty from a damage ear.
Eye Patch: An eye patch reduces any reaction penalty induced from having a missing eye.
False Teeth: A set of cadaver or animal teeth placed in a wooden frame. Reduces any reaction penalty from missing teeth to 0.
Full Mask: A mask which covers minor, major, gruesome scars, reducing the reaction penalty and intimidation bonus to 0. As well, the reaction penalty from damaged from lips and tongue is reduced to -2. Just like a heavy helm, the full mask imposes a -1 to surprise rolls, but not a penalty to Hear Noises or a bonus to Mortal Wounds table.
Hook Hand: A hook hand allow crude manipulation, allowing the character to dual wield and attack with the hook hand as a dagger.
Hook Arm: A hook attached to a wooden pole, allowing the character to dual wield and attack with the hook hand as a dagger.
Iron Hand: An replacement iron hand which allows the use a shield. Examples include Pliny the Elder's story of Marcus Sergius's replacement hand.
Wooden Filing: A wooden foot which helps with a lost foot. When used to replace a foot with missing toes or the whole foot, movement is only reduced by 30'.
Walking Cart: Much like a small cart, but wheels set closer to the ground. A character with no legs or a broken spine can use a walking cart to provide quicker movement. The character may run at only 30' reduced movement over flat terrain, instead of 60'.