Halflings from Creating Custom Classes ,pdf

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LyricAsylum
Joined: 2013-05-19 01:26
Halflings from Creating Custom Classes ,pdf

In the Creatibng Custom Classes .pdf, there is the following text regarding Halflings:

 

"Halfling 0: The race receives Child-like (0 powers), Demi-Human Ancestry (0.5 powers), Difficult to Corrupt (1 power), Easily Encumbered (-1 power), Halfling Tongues (1 power), Heroic Breakfast (1 power), Underfoot (1 power), Short-Statured (-0.5 powers), and Weak (-1 power), for a total of 2 custom powers. None of these are spell-like abilities, so the cost for them is 2 x 40 = 80 XP. However, this is reduced by 40 XP in step (3)c) to 40 XP. In addition, the Weak power imposes a HD type reduction, which is the equivalent of a -1 value in the HD category (- 500 XP). Therefore the cost for Halfling 0 is -460 XP, which rounds to -450 XP.

Halfling 1: The race receives one halfling skill. Halfling skills cost 75 XP each, so the cost for Halfling 0 is increased to -375 XP.

Halfling 2: The race receives one halfling skill. Halfling skills cost 75 XP each, so the cost for Halfling 0 is increased to -300 XP.

Halfling 3: The race receives one halfling skill. Halfling skills cost 75 XP each, so the cost for Halfling 0 is increased to -225 XP.

Halfling 4: The race receives one halfling skill. Halfling skills cost 75 XP each, so the cost for Halfling 0 is increased to -150 XP."

 

Are descriptions of those racial powers and/or a list and description of Halfling skills available anywhere besides the upcoming Heroic Fantasy Handbook? Thanks!

 

EDIT: I found this page which describes the Halfling 0 powers, but nothing about Halfling skills.

Alex
The Autarch
Joined: 2011-06-30 18:10

Additional points allocated to the Halfling Value represents the halfling’s expertise in certain specialized skills and abilities that are shared by word of mouth between halfling adventurers, free spirits, and travelers. Each point provides one halfling skill selected from the following: Find Traps, Hide in Shadows, Hear Noise, Move Silently, Open Locks, or Remove Traps (as thief); Accuracy, Difficult to Spot, or Evade Wilderness Encounters (as explorer);  or Arcane Dabbling, Beast Friendship, Magical Music, Passing Without Trace, Precise Shooting, Running, Skirmishing, Swashbuckling (as class proficiency); or Placating, a special halfling-only class power.

Placating: A halfling may use disarming  words, glib talk, or submissive body language to avoid being attacked. A halfling may not attack while placating, but may walk at half speed, or perform an action in lieu of moving, such as standing up from being knocked down, picking an item off the ground, or retrieving an item from a pack or sack. A halfling may not placate if he, or any other halflings in his party, have already attacked an opponent during the present encounter. When a halfling is placating, any opponent attempting to strike or otherwise directly attack the halfling must attempt a saving throw versus Spells. If the save succeeds, the opponent can attack the halfling normally that round. If the save fails, the opponent will not attack the halfling that round and will attack another creature instead. Area effects may still affect the halfling. Mindless creatures and fantastic creatures of animal intelligence cannot be placated, but ordinary animals and all sapient creatures are susceptible to a halfling's cringing placation. 

LyricAsylum
Joined: 2013-05-19 01:26
Thanks!
Alex
The Autarch
Joined: 2011-06-30 18:10

It suddenly occurs to me that I may be undercharging! O.o

 

LyricAsylum
Joined: 2013-05-19 01:26

I'm going to change things as a house rule for my campaign, Instread of Halfling 1 costing 75XP and giving one skill, I'll let Halfling 1 cost 150XP and give two skills.

Alex
The Autarch
Joined: 2011-06-30 18:10

I'm going to change things as a house rule for my campaign, Instread of Halfling 1 costing 75XP and giving one skill, I'll let Halfling 1 cost 150XP and give two skills.


-LyricAsylum

Human and elf players everywhere are outraged!

 

LyricAsylum
Joined: 2013-05-19 01:26

I'm going to change things as a house rule for my campaign, Instread of Halfling 1 costing 75XP and giving one skill, I'll let Halfling 1 cost 150XP and give two skills.


-LyricAsylum

Human and elf players everywhere are outraged!

 


-Alex
Do you think it's broken?
Alex
The Autarch
Joined: 2011-06-30 18:10

No, I just get outraged anytime anyone buffs halflings ;)

 

LyricAsylum
Joined: 2013-05-19 01:26
You're going to hate me but I'm thinking about Halfling 1 giving 3 skills for 225 points.
Alex
The Autarch
Joined: 2011-06-30 18:10

I KNEW IT

ADD HALFLINGS TO ACKS AND IT ALL GOES TO HELL

 

LyricAsylum
Joined: 2013-05-19 01:26
One more question. I can't find a description for the Halfling skill Accuracy. Is that a plus 1 on missile to hit rolls?
Alex
The Autarch
Joined: 2011-06-30 18:10

Yes, it's the explorer power of accuracy.