Dr. Pete, there is actually already a Warmistress class in the book. It's awesome. Excerpt below.
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By the grace of the goddess of love, warmistresses possess alluring beauty. A warmistress gains a +2 bonus on reaction rolls with NPCs who are potentially attracted to her. If this bonus results in a total of 12 or more, the subjects act as if charmed while in her presence. Creatures with a WIS greater than the warmistress’s CHA are immune to this power (and the warmistress will know they are immune). This bonus stacks with Mystic Aura and/or Seduction proficiency.
Through teasing, taunting, and flirting, a warmistress can use her alluring beauty to provoke the passions of an intelligent creature that is potentially attracted to her. Provoking the passions of a creature requires one round (10 seconds), during which time the warmistress must remain stationary and take no other action. A creature must be within 30’ of the warmistress and able to both see and hear her in order to be the target of provocation. The targeted creature must make a saving throw versus Spells. The Judge may grant bonuses or penalties to the saving throw depending on circumstances, the temperament of the creature, and its training or familiarity with the warmistress. If the save succeeds, the creature is not provoked. If the save fails, the creature is provoked for 1d4 rounds plus 1 round per level of the warmistress.
The effect of provocation depends on the creature’s current reaction to the warmistress (see ACKS, p. 99). A hostile creature will become enraged, attacking the warmistress in preference to all others without regard for its own safety for the duration of the provocation. An unfriendly creature will become hostile, seeking to verbally or physically harass the warmistress for the duration. A neutral creature will become distracted, ignoring other duties or activities to pay attention to the warmistress for the duration. An indifferent creature will become friendly, seeking to assist the warmistress for the duration. A friendly creature will become enamored, helping the warmistress as if charmed for the duration of the provocation. If the warmistress or one of her allies attacks a creature while it is provoked, it immediately becomes enraged.
When a warmistress reaches 5th level (Maiden of War), her fiery spirit inspires those around her to do great deeds. Any henchmen and mercenaries attracted to the warmistress gain a +1 bonus to their morale score whenever she is present. This bonus stacks with any other modifiers from the warmistress’s Charisma or proficiencies.
At 9th level (Lady of War), a warmistress can build or conquer a stronghold and establish herself as the ruler of a domain. (Rules for strongholds and domains are detailed in the Campaign chapter of ACKS. ) When she does so, she will attract 1d4+1x10 0th level mercenaries and 1d6 fighters, explorers, or warmistresses of 1st-3rd level to her service. Worshipping the warmistress as if she were a living goddess, these zealous followers are completely loyal (morale +4) and need not be paid wages, though they must still be provided food and lodging.
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