General Guns of War Discussion

Agreed, I think the cost and weight involved is a fair balance against the additional shooting power.

I think I'd go with #4. 

wow, all this talk of cleaving with pistols makes me realize that they do a d8 for damage, just like 2-handed guns.

This seems a bit off to me.  My first instinct is to either lower their damage to 1d6 or to cap their ability to "cleave" to a maximum of 2, meaning you can only cleave with a gun in your hand.  Unquestionably, there's still an advantage to having numerous pre-loaded pistols at the ready, even if it takes a couple rounds to use them all.

Blame James Raggi for the d8 damage! :)

Since this is general discussion, I’ve just been reading the Backer’s draft, and saw my contribution to GoW: dragoons. Came about from a very timely conversation with Alex about them. Awesome.

Dragoons have been a favorite of mine ever since a translation mistake in Final Fantasy 4 labeled one of the classes as one!

An additional firearm for Guns of War, predating even the matchlock:

 

Handgonne - the handgonne is a late medieval firearm, developed in the 1300s and still in use in the 1500s. Visually, it resembles a small cannon on a thick pole, held by the gonner and lit by a slowmatch or hot piece of metal. Early handgonnes simply used a small hole in the top, with a slight concavity for the priming powder; later handgonnes used a priming dish to the side, which would be duplicated and improved on by most later firearms. By the standards of later guns, they're primitive and slow to fire, but have the same damage and armor penetration as any other smoothbore.

 

Handgonne - 1d8 damage, range 50/100(-4)/200(-10), reload 12 drilled, 15 undrilled, misfire chance 30%/60%/90%, encumbrance 2 stone, cost 10gp, can be used as staff in melee.

Has there been any consideration for how to include something like the Hussite war wagon?

http://www.peashooter85.com/post/51857782070/medieval-tank-warfare-the-hussite-war-wagon-in

It predates the Age of Pike and Shot, but in a setting where access to guns were limited to a small group such as the dwarves then something like the Hussite war wagon would make a lot of sense. Once guns become relatively common the war wagon is just a nice big target for the enemy guns, but if your opponents are using medieval technology the war wagon can be a valid technology. Could it be modeled as a kind of mobile fortification? Does the combined arms nature of the troops manning the war wagon preclude making this a unit?

In a setting where dwarves control the firearms production I can see them developing the war wagons as a counter to armored cavalry without even having to involve Machinist trying to come up with clockwork tanks.

Bear in mind that Dwarves live in the mountains, which is not prime War Wagon terrain.

Perhaps not, but when they organize trade caravans through dangerous regions, or they travel to another dwarven realm to render assistance making use of war wagons could be a powerful tactic turning the caravan into a fortified position from which firearms and small artillery pieces could be fired. In some settings trade with the dwarves doesn't happen right at their front gate, but at some point relatively removed.

Admittedly this might be an edge case, and not needing resolution for most campaigns. In scenarios where this could exist I can see dwarven realms launching campaigns into other realms using the war wagons as a means of reaching deep into enemy territory without having to worry about their lack of cavalry.

Being mixed doesn't preclude it from existing as a unit. In game terms, wouldn't it just be a high AC unit that can't charge, but is always readied against a charge?

I'm going a bit off on a tangent (as usual), but in my reading on naval ships, I ran across Tudor breech-loading artillery. Most of their artillery was muzzle-loading, but a few items (bases, slings, and port-pieces) used a barrel with a separate chamber, which could be lifted out of the gun, loaded with powder while the shot was placed in the barrel, then set behind the barrel and wedged tightly before firing. I realize the rules are trying to avoid modern breech-loaders, but what sort of rules could be set up around these pieces?

 

Some miscellaneous information:

Breechloaders tended to be light. Most were 2 inch caliber or smaller, although some 8" breech-loading guns that fired stone balls were recovered from the Mary Rose in the 1830s.

Heat dissipation was still a concern, so rate of fire, while it may improve, wouldn't be vastly greater.

Because of the relatively weak seal at the chamber, breech-loaders were known for not firing as strongly as muzzle-loaders.

 

My first thoughts:

Breech-loaders improve rate of fire by 10% (rounded to the nearest), but subtract 10% from all ranges (round to the nearest 10 feet). They also cost 10% more to account for the cost of an additional breech.

Actually, this leads into another question - do any of the drafts have rules for calculating cannon RoF? I went back and checked my copy, and that section is blank.

The backer draft distributed as part of the L&E Kickstarter (v20) had these rules. I've pasted them below for your convenience:

ROF:  An artillery piece may fire a number of shots per day determined by its barrel caliber, using the formula SPD = 90 / (Shot Weight /12)0.4. Using shots per day, ROF is calculated as 1 / [1/ (shots per day / 2880)]. Multiply shots per day for mortars by 0.833. (Note that the ROFs of the artillery pieces presented on the Gunpowder Artillery Characteristics table are often slightly better than the ROFs calculated with this formula. This represents the fact that highly standard artillery pieces should have optimized their rates of fire through years of minor improvements and crew training.)

Ah-ha. I didn't download that one because I didn't notice it was a newer version than the v1.2 I had. That'll teach me.

Where can one download a copy of these rules? I'm running a game more set in the Renaissance and these would fit very well.

the rules have currently only been handed out as a playtest document for backers of two out of the last three kickstarters (Domains at war and Lairs & Encounters).  However, once the final PDFs is laid out, it should go up for sale on drivethruRPG, and you can rest assured there will be an announcement about it on these forums, and probably by Alex on G+ (and wherever else he promotes his products)

Ah okay, cool. I definitely look forward to that. In the meantime, looks like I can use the LotFP rules for firearms. Thanks!

yes, the ACKs rules were inspired by/based on the LotFP rules, so they'll get you most of the way there.  When it's out, Guns of War will add to those rules some ACKsification, suggestions for modifying the price of firearms to make them more or less common, and ways to use firearms/cannons as part of sieges and battles in mass combat.

With artillery cannons and such, I wonder if there will be options for star fort strongholds seen during the rise of gunpowder weapons.