The Auran Light Cavalry disengage and move to either side. One of them takes hits from both the horse archers and the skysos light cavalry, knocking off half their HP and disordering them. They stand firm though, so they complete their disengage. One of them makes a ranged attack after disengaging! I withdraw to avoid it. Then he brings his Medium cavalry around to flank and prevent withdrawal, except, you know, too late. Order of operations is very important. Otherwise that could've been really bad!
His heavily cavalry are able to charge into the gap that leaves though, and hit my Light Cavalry five times! They moonwalk backwards into the elephants, and then are forced to end movement because they're threatened, but since you can't end movement inside an ally, they bounce another hex. Two hexes of withdrawal is worth 8 points, so their attack goes from 20 to 12. Not bad!
http://imgur.com/bz3gZkO
He then moves Tarkaun up a little ways and rotates him to face my slingers, setting him up for a charge next turn. Poor unarmored sods. They're just men with rocks! To make matters worse, Danir's bowmen squad fires arrows at them with his composite bowmen! Fortunately, the thick white togas of the south repel arrows and my slingers are unharmed. Danir's footmen scootch up a bit.
Next, Mennic finally activates. His heavy infantry move up to back up Danir's. He himself flies boldly to Tarkaun's side, wizard and king back to back against the barbarian hordes! I'm a sucker for van art, and this is van art at its finest. Mennic can't do anything though, besides have one of his archers shoot my poor slingers. They take one hit which they negate by doing the southron shuffle (withdrawing.)
http://imgur.com/5DJduiy
Valanna and Peyman roll off, since they tied. Valanna wins, so it's her turn! Stay tuned for tommorow's exciting conclusion!