Valana actives first and shoots my slingers. They get hit, but do the toga shuffle and avoid damage by withdrawing.
My turn comes around! Peyman throws his light infantry into melee against the light cavalry, but scores only one hit. His slingers attack the heavy cavalry, but thrown rocks are not effective weapons.The Skysos Medium cavalry rotate and stab upwards at the Medium Cavalry threatening Jagtai, and WRECK them, scoring 3 hits which knocks them to half HP, prompting a shock roll at a total of -5 (flanking, disorder, 50% HP.) Bloblah rolls a modified 1 for shock, instantly destroying them. First blood!
http://imgur.com/lVflb5e
The Skysos light cavalry charge the now-disordered enemy light cavalry, and score multiple hits, forcing it to recoil. Jagtai's unit, now unthreatened, marches down and attacks but whiffs on all three attacks.(Jagtai himself does land a poison arrow on the lieutenant though, who dies.) This is absolutely critical, because with the light cavalry alive, I can't charge my elephants into his Autarch. Hitting their great general's unit with seven flanking charge attacks would be INTENSE! Instead, the elephant marches up and takes the light cav's last few hitpoints. I choose not to follow up in favor of creating a nice battle line.
On the other side of the field, Baal activates and shoots their archers with my archers. He scores minor damage on one, who withdraws, then hits it again. It's kinda boring. Haakon decides the lake route is too long and hustles to return to the fold and back up Baal, who advances with his heavies. I'm getting ready for the fighting to start in earnest now!
http://imgur.com/l9ft0AR
I'm about to roll init when I remember that heroes get three extra passes. Bloblah was unaware of this rule, and understandably frustrated to hear that his wizard is four times as potent as previously believed, as that throws off his whole game plan. Also, he didn't realize that Jagtai got to shoot three more times this round and is now in range of his Autarch. Can heroes attached to threatened units make missile attacks during the extra initative passes? If attached heroes attack the same target as their unit, do they also attack in the same way, or can Jagtai use his bow while his unit uses melee, as long as he attacks the same target?
Does the prohibition on wizards casting a spell the same turn they moved apply to the extra passes as well?