(custom class) dragon disciple

the dragon disciple is a man who transforms its self in imitation of the dragons, i dictch all spellcasting abilities from D&D 3.5 and try to focus on the physical transformation: mainly claws, scales and breath weapons:

Dragon disciple
Requisites: Str and Con
Hit dice: d6
XP:2550

Fighting 2 (1000)
4 tradeoffs weapons unrestricted to restricted (+600xp)
1 tradeoff armor unrestricted to broad(+150xp)
Hd 1
Thievery 1
(3 custom powers)

Level 1:
2 powers for one level 2 power, one level 4 power and one level 9 power.
2 powers for one level 3 power, one level 5 power and one level 7 power.
1 power for one level 6 power and one level 8 power.

Fangs and claws (2 powers) (1d2-1 claw; 1d4-1 bite)
Scaly hide (1 power) +1AC
Level 2:
Scaly hide improvement (+2AC)
Level 3
Minor dragon breath: as burning hands (once per hour max per day ½ level)
Level 4
Fangs and claws improvement (1d3-1 claw; 1d6-1 bite)
Level 5
Battlefield prowess
Level 6
Fangs and claws improvement (1d3-1 claw; 1d8-1 bite)
Level 7
One at 8 and one at 14
Level 8
One skill at 9 one at 14
One skill at 9 one at 14
Level 9
Two skills at 12
Two skills at 12
Level 12
One at 13 and one at 14
One at 13 and one at 14
One at 13 and one at 14
One at 13 and one at 14
Level 13
Dragon Breath: cone of cold once per day
Fangs and claws improvement (1d4-1 claw; 1d8-1 bite)
x2 Scaly hide improvement (+4AC)
Level 14
Fangs and claws improvement (1d4-1 claw; 1d10-1 bite)
Flight (5 powers)
Scaly hide improvement (+5AC)

Looks like a fun class to play, shows how versatile ACKS is to see this created with the same system for making “fighter/rogues”. Flight and an additional breath weapon comes up very very late into the levels though, how long do your games usually go?

maybe i should drop flight (costs 5 points) and change it for a winged flight spell. so it could have other poders early on. in that fashing i could give it a growth spell to simulate “taking dragon form”

Yeah, spell-likes open up many, many possibilities for custom classes. An idea I’ve been playing around with for a custom class of my own is using Jump as a spell-like to represent limited flight/gliding.

Ah just got an idea for what your dragon class’s end-game power could be, the Divine 5 spell “call dragon”. But you fudge the rules so instead of calling a dragon you BECOME a dragon for 1 turn/level. Limited to 1/week and if you push that limit you become berserk as the disciple’s human mind cannot handle the draconic instincts.

nice idea!