Dwimmermount - That's All He Wrote!

Yes! Soon. When my Sanity Points recover.

The ACKS version is on RPGNow; thus scheduling my lunch hours for the next couple weeks.

I bought it!

Bought! Looking good, if a bit overwhelming :slight_smile:

Is there (or will there soon be) a “Dwimmermount complete pack” so that we can be sure we’re getting everything? Or even just a list? So far I’ve discovered:

Dwimmermount itself
Dungeon tracker
Map pack
Art pack

Is there anything more? How much redundancy is there between them? (e.g., Does the main book include all the maps, making the map pack more of a “you only need this if you buy the print version” accessory?) If I want to actually run a party through Dwimmermount, is the core book enough to do that or are the add-ons completely necessary to do so?

IANAA, but Tavis has said about the Map pack “Yes, [Dwimmermount itself] includes each of the maps as a full page at the start of each dungeon or wilderness chapter. The Dwimmermount Map Book presents them as a two-page spread, designed for printing as a separate booklet.” Similarly, I believe both the Art pack and Dungeon tracker can be described as “luxury” add-ons. Dwimmermount itself contains everything needed to run a party through Dwimmermount. IMO, it’s a deal for $10.

Dwimmermount (ACKS or LL) and the three add-ons you list are all that I am aware of.

Bought it!

Bought it!

Thanks for the support!!!

There is not a Dwimmermount complete pack, although that’s a nifty idea.

The Map Pack may be advised if you’re looking to run Dwimmermount along with it’s implied environs, the wilderness map in my PDF at least is rough to read, and the hex numbers are illegible.

Presumably the Map Book has a larger multi-page production of that.

From the preview of the Dungeon Tracker, it actually looks pretty handy; the rooms are marked up with monsters/traps/items/treasures, and each level gets an overview of what you can do, acces points, faction notes, quick-hits on history.

It’s what I’d have to do anyway to prep to run the thing, so it’s well worth the money to have someone else do it for you.

so just to confirm, the dungeon tracker is a separate purchase? I don’t mind if it is, I’m happy to toss more $$ at Autarch

It is, yes; $10. It’s well under the time-value-of-money threshold to have a lot of the organizational work done for you. It’s meant to print out on 11x17 paper…OfficeMax or whatever can print that out for less than $10 I think.

I kind of hope Dwimmermount’s presentation becomes a new norm, there’s all sorts of little tidbits and things in here that are just good ideas for anyone’s game, even if not a megadungeon.

I agree, although it’s making me a bit sad because the assumed cosmology doesn’t work at all for my existing campaign so it would be quite a bit of work for me to adapt. I may be making posts here and in the G+ community shortly to discuss how people are hammering it into their own settings.

Bummer to hear that. I bought the core pdf last night and have only been browsing the appendices so far. Enough to know that the assumed cosmology doesn’t really fit my existing setting (heavily based on Red Tide) either, but not enough to know how pervasive it is in the actual megadungeon itself or whether it can be simply ignored in practice.

From what I’ve seen of the dungeon tracker in the DTRPG preview of it, I’ll probably be getting it, even if I never run Dwimmermount, simply so that I can mine it for ideas on packing more information onto my own dungeon maps. I don’t really like it being priced the same as the core book that it summarizes, though… I’d feel better about it if it was, say $15 for core and $5 for the tracker instead of $10 and $10, even though the end result is identical. Human psychology is weird like that.

Eh. I don’t think it’s that limiting; ‘planets’ are just ‘planes’ with a spare “t”. The Red Eld could easily be redone as Drow or something similar, to be made local, perhaps.

May be worth another thread though, so as not to hide something that may be generally useful up in here.

I tend to think that the core module is a steal at $10. The “back” page has a suggested price of $40 :slight_smile:

Our retail and PDF pricing ratios have been somewhat skewed because sometimes content cost is driven up by production cost, and then when we assign the PDF as a ratio of that it looks off.

True, the Awesomeness / Price ratio is extremly high…

Glad you like the dungeon tracker. Part of the weirdness of the two tier pricing probably comes from the fact that the tracker was done after-the-fact of the main text. (and is spendy to print with full lamination). I agree that if I were to map out more dungeon adventures in the future I would structure it along he same lines as the tracker. (And it would be easier to map/write simultaneously rather than track through and reference the text.)

One of the hard truths, as both an artist AND a DM, is that “the dungeon map” as an inspirational piece of illustration can sometimes be far from “the dungeon map” as a properly organized playing document. The trick is to merge the two. I also advocate for far simpler and compartmentalized dungeon maps that are spatially easy to communicate to players and not beautifully complex simply for the enjoyment of the DM. Time will tell if the Module Mapping Revolution will happen.

Reviving an old thread here, but I wanted to add my voice to those praising Dwimmermount, and also to mention that I found ACKS because of the ACKS version of Dwimmermount, so double-win for me!