[HR: Spells] Golan's Spells

UPDATED VERSION

Blob of Goo - a noxious low-level blast spell. This is a Blast spell, damaging effect 1d4 per level (20), Nausea Inducing (10), maximum 3d4 damage (x0.33), 15’ diameter sphere (x1.5), 60’ range (x0.7), duration - instantaneous (x1), saving throw avoids spell affect (x0.5), arcane (x1). Total 5.2 points. This is a level 1 spell.

Blob of Goo
Arcane 1
Range 60’
Duration: Instantaneous

The caster conjures, from the nether-realms of chaos and decay, a blob of utterly disgusting goo. This blob he then throws, without error, to a designated spot within 60’ range, where it explodes, exposing all within a 15’ diameter sphere to its stomach-retching effect; all within range suffer 1d4 damage per caster level (save vs. spells to avoid all damage), to a maximum of 3d4 damage at level 3. Also, any creature caught within this blast must save vs. poison or be rendered helpless from nausea for 1d4+1 rounds.

UPDATED VERSION (shorter duration)

TOAD! - a low-level curse. This is a Transmogrification spell, transforms the subject to the form of a living being (35), gain new form’s physical characteristics (10), gain new form’s physical attacks (10), gain new form’s special abilities (20), form limited to particular type of creature (x0.75), mental characteristics replaced by new form’s (x0.2), targets 1 living corporeal creature (x1), range - 60’ (x1), duration 1 turns (x0.7), saving throw avoids spell effect (x1), arcane (x1). Total 6.825, making it a level 1 spell.

TOAD!
Arcane 1
Range 60’
Duration 1 turn

The caster points at one living, corporeal target within range, and utters this terrible curse, turning the target, for six whole turns, into a tiny, filthy toad! A save vs. spells negates this effect. While in toad form, the subject is nothing but a slimy amphibian, and also has the physical and mental characteristics of one; once the duration ends, he returns to his normal self.

UPDATED VERSION

Mind Blast - a low-level incapacitating spell. This is a Blast spell, “nausea inducing” with no damage (10 - actually dazes the targets, but same rules), affects a 20’ diameter sphere (x2), range - 0 (centred on caster) (x0.4), duration instantaneous (x1), saving throw avoids spell effect (x0.5), arcane (x1). Total 4 points. This is a “classical” level 1 spell.

Mind Blast
Arcane 1
Range 0 (centred on caster)
Duration instantaneous

This spell allows its caster to emit a psychic “scream” in all directions around him, dazing friends and foe alike. The caster himself is immune to this effect; but all creatures within a 20’ sphere centred on him must save vs. spells or be psionically knocked out for 1d4+1 rounds, fully incapacitated during that time.

UPDATED VERSION

Psychic Assault - a targeted damage spell. This is a Death spell, 1d6 damage per level (33), no maximum damage (x1.5), targets 1 creature (x1), range 90’ (x0.8), duration instantaneous (x1), saving throw avoids spell effect (x0.5), arcane (x1). Total 19.8 points - this is a VERY strong level 2 spell which I’ll “bump” to level 3.

Psychic Assault
Arcane 3
Range 90’
Duration instantaneous

The caster concentrates at a single target within 90’ range and lashes out at him with his mind, slashing and burning at the victim’s psyche and scarring his brain tissue. The target must save vs. spells or suffer 1d6 damage per caster level, with no upper limit to the number of dice rolled (so a level 14 caster will cause 14d6 damage); a successful save vs. spells allows the target to avoid this damage.

The limited damage applies only to the cost for the actual damage effect. All other effects are added on afterward. See the Dismember effect example (page 113) in the Player’s Companion for an example of how this is done in the book.

The result is that this spell has a cost of (20 * .33) + 10 = 16.6 * 1.5 * .7 *.5 = 8.715. This version is still a 1st level spell so my post makes no difference, but I thought I’d mention it anyway.

Thanks for the clarification! :slight_smile:

ATTEMPTING A MORE ACCURATE CONVERSION

THANKS to Jard for his help here:
http://www.autarch.co/forums/ask-autarchs/some-questions-about-enchantment-spells-0#comment-16394

Vitharia’s Vengeful Visage (semi-conversion of a spell from Barrowmaze to ACKS). This is an Enchantment spell, target flees in panic (34), creatures within effect up to 4 HD (x3), area of effect cone 20’ by 15’ (x3*) range 0’ (x0.4), duration 1 round/2 levels (x1.1), saving throw avoids affect (x0.5), arcane source (x1). Total 67.32 points. This is a level 7 (!!!) spell.

  • Guesstimate.

I think my less accurate version above fits the spell’s ‘spirit’ better.

Animate Statue (inspired by a similar spell from Barrowmaze II) - temporarily give ‘life’ to a statue and allow it to fight on the caster’s behalf. This is a “guesstimation” of this kind of spell, but the basic idea is temporarily transforming a physical statue into an animated statue as given in ACKS p.196.

This is a Transmogrification spell, transforms the subject to the form of a living being (35), gain new form’s physical characteristics (10), gain new form’s physical attacks (10), gain new form’s special abilities (20), form limited to particular type of creature (x0.75), HD limited to caster level (at most an animated statue can have 5 HD and this is at least a level 3 spell) (x0.75), targets 1 statue (x1? no costs given for inanimate objects), range touch (x0.6), duration 1 turn/level (x0.8), beneficial effect (x1), arcane (x1) or divine (x1.25). Total 20.25 for an arcane spell, 25.3 for a divine spell. This is a level 3 spell in both cases.

Animate Statue
Arcane 3, Divine 3
Range touch
Duration 1 turn/level

The caster touches one ordinary (inanimate) statue, and, by the power of arcane incantations, or by the power of a god, gives it a semblance of life for one turn per caster level. Animated statues follow the stats given in ACKS p.196, based on the material of the original statue (crystal, stone or iron; treat any metal as “iron” for this purpose), though their alignment in this case is always that of the caster. Once the spell duration expires, the statue returns to an inanimate state in the position and stance it had in its last action. Note that if the caster dies or becomes unconscious during this spell, the statue becomes uncontrolled and attacks the nearest target.

Baltron’s Effusive Bloodboil (converted from Barrowmaze II). This is a death spell, “1d6” damage per level (average damage) (33), 1d per round for 3 rounds (x0.25*), target 1 creature (x1), range 30’ (x0.6), duration 3 rounds (x3*), Saving throw reduces spell effect by half (x0.75), Arcane (x1). Total 11.14. This is a weak level 2 spell (I might make this a level 1 spell).

  • Guesstimations.

Baltron’s Effusive Bloodboil
Arcane 2
Range 30’
Duration 3 rounds

The caster points at one target within 30’ and causes its blood to boil in its veins, causing 1d4 damage on the first round, 1d8 on the second and 1d4 on the third. A successful save vs. spells reduces the damage by half.

Djriixim’s Purple Haze (converted from Barrowmaze II). This is a blast spell, nausea-inducing (10), effect on a 20’ long x 20’ wide x 20’ deep cube (x2.25), range 30’ (x0.6), duration 1 round/level* (x4), saving throw avoids effect (x0.5), arcane (x1). Total 27 points - this is a level 3 spell.

  • Original spell had a duration or “permanent” which is quite overpowered IMHO.

Djriixim’s Purple Haze
Arcane 3
Range 30’
Duration 1 round/level

This spell creates thick, purple fog in a 20’ x 20’ x20’ cube. Any creature caught within this fog must save vs. poison or be rendered helpless (except for being able to slowly stagger out of the cloud at the speed of 10’ per round) from nausea for as long as he remains within the fog, as well as 1d4+1 rounds afterwards. Any creature who successfully saves is immune to the effect of this particular casting of the spell.

Dragon’s Breath (AKA Cone of Cold, the fire version). This is a blast spell, 1d6 damage per level (27), no maximum damage (x1), blast is elemental (fire) (x1), 60’ x 30’ cone (x6), range 0’ (x0.4), duration instantaneous (x1), saving throw reduces spell effect by half (0.75), arcane (x1). Total 48.6 points. This is a level 5 spell.

Dragon’s Breath
Arcane 5
Range 0’
Duration instantaneous

The caster breathes forth from his mouth a cone of fire 60’ long and 30’ wide. Any beings caught within the breath will suffer 1d6 points of damage per level of the caster. A successful saving throw versus Blast reduces damage to half.

Meteor - a thrown “bomb” spell. This is a blast spell, 1d6 damage per level to a maximum of 6d6 (27 x 0.8 = 21.6), gusting (20), blast is elemental (fire) (x1), target 20’ diameter sphere (x2), attack throw required to hit target (x0.35), range 150’ (x1), duration instantaneous (x1), saving throw reduces spell effect by half (x0.75). Total 21.84. This is a level 3 spell.

Meteor
Arcane 3
Range 150’
Duration instantaneous

The caster conjures a star of pure fire from his hand, and may attempt to throw it at any point of space he desires within a 150’ range. On a successful roll, the spell hits the designated target; on a failure, it deviates from the target by 2d6x10 feet in a random direction (roll 1d6 for scatter); on a ‘natural’ attack roll of 1, it detonates in it’s caster’s hands. The spell cases 1d6 of damage per caster level (to a maximum of 6d6) to anyone within a 20’ diameter sphere centred on its point of origin (save vs. blast for half damage); furthermore, this spell generates a significant amount of pressure, knocking all targets within range prone unless they pass an additional save vs. blast.

Scorching Ray - a targeted damage spell. This is a death spell, 1d6 damage per caster level to a maximum of 4d6 (33 x 0.7 = 23.1), target 1 creature plus 2 per 5 additional levels (x3), attack throw required to hit target (x0.35), range 30’ (x0.6), duration instantaneous (x1), no saving throw (x1), arcane (x1). Total 14.56 points - this is a level 2 spell.

Scorching Ray
Arcane 2
Range 30’
Duration instantaneous

The caster produces a searing ray of fire from the tip of his finger. To hit a target with this ray, however, an attack throw is required; if it misses, the ray is wasted. In a successful hit, it causes 1d6 damage per caster level, to a maximum of 4d6. At level 3, the caster may produce one ray per casting; at level 8, 3 rays, and at level 15, 5 rays.

FIXED VERSION

Scorching Ray - a targeted damage spell. This is a blast spell, 1d6 damage per caster level to a maximum of 4d6 (27 x 0.5 = 13.5), elemental (fire) (x1), target 1 creature plus 1 per 2 additional levels (x4), attack throw required to hit target (x0.35), range 30’ (x0.6), duration instantaneous (x1), no saving throw (x1), arcane (x1). Total 111.34 points - this is a level 2 spell.

Scorching Ray
Arcane 2
Range 30’
Duration instantaneous

The caster produces a searing ray of fire from the tip of his finger. To hit a target with this ray, however, an attack throw is required; if it misses, the ray is wasted. In a successful hit, it causes 1d6 damage per caster level, to a maximum of 4d6. An additional ray is given for every two levels above level 3, i.e. 2 a total of rays at level 5, 3 at level 7, 4 at level 9 and so on.

TYPO: 111.34 points = 11.34 points.

Acid arrow - a targeted damage spell. This is a blast spell, 2d4 damage per rounds (44 x 0.1 = 4.4), elemental (x1), target 1 creature plus 1 per 2 additional levels (x4), attack throw required to hit target (x0.35), range 240’ (x1.2), duration 2 rounds (x1.1*), no saving throw (x1), arcane (x1). Total 8.13. This is a level 1 spell.

  • Guesstimation

Acid Arrow
Arcane 1
Range 240’
Duration 2 rounds

A magical arrow of acid springs from the caster’s hand and speeds to its target. The caster must succeed on a ranged touch attack to hit the target, otherwise the arrow is wasted. The arrow deals 2d4 points of acid damage with no saving throw. For every two caster levels above 1, an additional arrow is available (2 arrows at level 3, 3 arrows at level 5, 4 arrows at level 7 and so on). the acid, unless somehow neutralized, lasts for another round, dealing another 2d4 points of damage in that round.

Golden Touch. This is a Transmogrification spell,transform to a statue (15), target 1 living corporeal creature (x1), target may be undead (x1.25), range touch (x0.6), duration indefinite (x3.5), target transformed into gold (x1.25*), saving throw negates (x1), arcane (x1). Total 49.21 points. This is a level 5 spell.

  • Guesstimation.

Golden Touch
Arcane 4
Range touch
Duration indefinite

By touching the creature (this requires a successful attack throw against a resisting target, otherwise the spell is wasted), the caster transforms the victim and his worn possessions into a statue of pure gold. A successful save vs. petrification negates the effects of this spell. This effect is indefinite until dispelled by Dispel Magic, Miracle or Wish. Smelting the gold will make even such attempts impossible and yield the caster a good amount of wealth.

I am a little bit concerned about the economic ramifications of this spell; at worst, I’ll revert this to a level 4 “Petrifying Touch” spell, though I really like the idea of a “Midas” spell.

Galaxina’s Scintillating Spark Shower (ACKS conversion of a Barrowmaze II spell). This is a blast spell, 2d4 damage to a maximum of 2x2d4 (44 x 0.25 = 11), target 20’ by 10’ line (similar area to a 60’ x 5’ line, so this is a x1.75 multiplier), range 0’ (x0.4), duration instantaneous (x1), saving throw reduces spell effect by half (x0.75), arcane (x1). Total 5.78. This is a level 1 spell.

Galaxina’s Scintillating Spark Shower
Arcane 1
Range 0’
Duration instantaneous

The caster throws sparks from her fingertips in a corridor 25’ long and 10’ wide in front of her, causing 2d4 damage to all targets (save vs. blast for half damage). Targets wearing metal armour or wielding metal weapons suffer 4d4 damage.

Hitzemun’s Blue Feet (ACKS conversion of a Barrowmaze II spell). This is a protection spell, resistance to a particular damage type (cold) (15), range self (x0.75), duration 1 turn/level (x1.33), beneficial effect (x1), arcane (x1). Total 14.96. This is a level 2 spell, but due to a breakthrough on Hitzemun’s part, it is considered a level 1 spell.

Hitzemun’s Blue Feet
Arcane 1
Range 0’
Duration 1 turn/level

This spell renders the caster’s feet impervious to cold and cold damage, and grants him a +2 bonus to all saves vs. cold damage in the rest of his body. This also allows the caster to avoid penalties for moving in snow or on ice.