Almaric’s Tale - Back at the Travelling Man
Once back at the inn, Almaric unloads his loot into the chest and puts the skin map out to dry.
Going down for an evening meal, Almaric talks to Hugo and asks about Sages in the area and does he have any parchments he could have. Hugo informs him that they get an occasional Sage travelling through once in a while but that there are none living anywhere in the near vicinity. Since Sages tend to have speciality areas of interest, the chances of one such travelling scholar having an interest in maps would be very slim indeed. Hugo suggests that the capital city, Dolmvay, might be his only real chance to find such a person since it has a renowned mapmaker named Dyson and the famous Houses of Learning. The city lies almost a week in the wrong direction. Hugo is however, able to provide Almaric with an inkpot, quill and sheet of parchment.
Almaric then spends the rest of the evening copying the map onto parchment. Although he has basic map-making skills, Almaric cannot read any of the annotations that are on the map so the topography may be more or less accurate but the writing is going to be problematic since it is not made up of regular letters but rather a strange mixture of symbols, shapes and stylised letters. He does his best and produces something that he thinks he could follow, given his understanding of the woodlands he has been exploring.
Knowing that whatever else he decides to do, he will need to be healthy. To that end, he elects to spend a full day resting and tending his wounds.
[/OOC Almaric heals for (2+1)=3 HP]
Over the course of his resting at the inn, Almaric goes over what he has learned and experienced so far. He knows that Har-Assad is searching for some kind of dragon treasure containing a famous green gem. He also knows that according to what Tar-Gallin told him, backed up by what he learned from Seb and could decipher from the map, the mage was on the verge of finding it, assuming he has not already done so in the time that Almaric has had to recuperate. Even without being able to read the writing on the map, Almaric thinks he could probably follow the wizard’s progress.
[/OOC Almaric earns 844XP (including bonus, but NOT using the Automatic Success bonus card) - this gives him a total of 2,673XP and he is now a 2nd level Fighter. His Saves and Attack Throw have changed and he has gained more Hit Points (+1d8)]
Two days after arriving back at the inn, Almaric awakes feeling fully healed and filled with a new-found vigour. The thought of further adventure adding a slight spring to his step.
[/OOC: Give me a HP roll for your new level (1d8). Almaric is uninjured and has gained a level of experience. Almaric still has MIGHT, LUCK, FINESSE and AUTOMATIC SUCCESS bonuses available for use at any time.]