Almaric’s Tale - The Base Camp
Without knowing if there is anyone in the tents, Almaric settles down into the undergrowth to keep watch and assess the camp.
Having studied the guards for a few minutes from his hiding place, Almaric determines that they have just recently finished a meal and are currently resting at ease. He thinks that he could attempt to sneak around the camp’s perimeter and possibly get closer to the three tents but it will by no means be an easy task given that stealth is not his strong suit.
[/GM Note: Yes there is a way Almaric could get up to any of the tents but it will require a set of opposed rolls for the guard’s Hear Noise vs. his Move Silently roll.]
Almaric waits a short while but sees no indication that any of the men are sleepy - since it is late morning the chances are they are just lounging around off-duty. If they were going to sleep they would most likely retire to a tent out of the sun. Deciding that it’s now or never, he inches out of cover and begins to sneak around to the larger tent, bow at the ready in case he needs to fight, whilst trying to keep as much cover between himself and the guards.
[/OOC Almaric’s Move Silently Roll is (18), each guard will need to make a successful Hear Noise roll of 18+ to detect him. **Hidden rolls by the GM]
Managing to make it to the grand tent without any sounds of alarm being raised, Almaric offers up a silent prayer to Viltae, God of the Hunt for aiding his step. However, just as Almaric parts the flaps of the tent, he hears a small commotion from where the guards were. Cursing the fickleness of fate, he makes a snap decision and pushes through the material in the hopes that the tent is unoccupied and that he can remain undetected.
The tent is decorated like something out of a sultan’s palace. Tapestries hang in front of all the outer walls and plush rugs cover the floor. A pile of pillows and blankets form a bed of sorts in the centre of the room. Two small tables are pushed together to form a larger platform. There are two chairs at the table and a massive map is unrolled on the tabletop. A pair of small footlockers rest near the back of the tent. Almaric takes it all in but that is not the focus of his attention. A scantily clad woman, with a bandaged arm and numerous bruises, cowers behind the make-shift bed. She is tethered to the tent’s central pole by a thin chain. She is clearly watching him and waiting for his reaction. The tapestries and tent walls seem to be masking most sound from outside as Almaric has not heard anything else since the initial sounds from the guards. He is unsure as to what is happening outside.
[/OOC: Almaric is lightly injured. He is on 8 of 9 Hit Points. Almaric still has MIGHT, LUCK, FINESSE and AUTOMATIC SUCCESS bonuses available for use at any time.]