Almaric’s Tale - Fighting the Zombies, round 3
[/OOC As before, the Zombies automatically go last in a round. Initiatives for Round 3: Almaric (Auto)=20, Zombie #2 (Auto)=0 and Zombie #3 (Auto)=0]
Offering a silent prayer up to the Gods, Almaric attempts to finish off the ‘wounded’ Zombie with another sword blow, this time an over-arm, shoulder to hip slash…
[/OOC Almaric attacks Zombie #2. He needs an 8+ and rolls (12)-**(Zombie AC)=HIT
Damage from sword (2)+STR mod.(2)+Fighter mod(1)=5 HP. KILLSHOT]
…which rends the shambling monstrosity almost in half. Turning slightly, Almaric arches backwards as he deftly converts the returning motion into an attack against the last creature…
[/OOC Almaric attempts a CLEAVE attack against Zombie #3. He needs an 8+ and rolls (19)-**(Zombie AC)=HIT
Damage from sword (3)+STR mod.(2)+Fighter mod(1)=6 HP]
The remaining Zombie is caught with a vicious backhanded blow that removes an arm at the bicep and rocks it back a step.
But still the lifeless horror advances, taking a staggering step forward and clawing desperately at the young hero.
[/OOC Zombie #3 attacks Almaric. Zombie #3 rolls (1)-Almaric’s AC(7)=-6. MISS]
Almaric easily evades the undead’s clumsy attack and turns to face the slack-jawed face of his foe.
[/OOC Again, I have enough rolls to continue the combat and since the Zombie autmatically goes last, Almaric acts first in Round 4.]
Knowing that the thing he faces is mindless, there is no point in using subtle feints and fakes. Instead Almaric opts to continue using the technique that has served him well so far and attempts to simply hack the creature to pieces. Planting his feet, Almaric brings his sword down towards the creature’s head…
[/OOC Almaric attacks Zombie #3. He needs an 8+ and rolls (15)-**(Zombie AC)=HIT.
Damage from sword (6)+STR mod.(2)+Fighter mod.(1)=9 HP. MAX-DAMAGE KILLSHOT]
And catches a face-full of blood and brain matter as the zombie’s head is obliterated in a spray of gore accompanied by a loud crunching squelch. The body manages one final stuttering step forward before news of its demise reaches its limbs and it crumples to the ground at Almaric’s feet. The severed arm twitches once and then ceases moving, its fingers locked like a crawling death crab.
Even as the last zombie sinks to the ground, Almaric’s attention is drawn back to the tower and graveyard. There is no movement within the tower. He can clearly see that the zombies emerged from their graves within the last few days and the earth is still fresh. The sounds of the woodlands carry on as if nothing had happened.
[/OOC: Almaric currently has 7 out of 9 HP remaining. He has a MIGHT and a LUCK bonus available for use at any time.]