Almaric’s Tale - Notes
This is the post I sent to Almaric’s player explaining how the next set of adventures would be played and how they would differ from what he had experienced previously.
OK, so we’ve done some easy stuff so far just to get you into the swing of how things play. Now the fun begins…
Notes:
If you want to return to the inn, you may do so at any time (to report back, rest, restock, heal, etc.) and I will count this as ‘civilisation’ and therefore award any new XP to you.
Mapping:
You will want to chart your character’s progress by mapping the adventure as you play. To make things a bit easier to track, I have broken the overall map down into sections that will be revealed as you move around and encounter different things and areas, etc. The map sections are labelled with a letter identifier (A, B, C, etc.). I would suggest taking a sheet of A4 graph paper and use it landscape. I have knocked up an example of the kind of mapping I tend to use for these things and sent you a copy.
For most location encounters, I will provide you with that area’s map section. You can add it to your map at that time. Generally, you will only receive one map section to add to your map at a time, although there are some locations that include two or more map sections and others are not complete until you move to another location within that same map section. Also, don’t assume that each of those blank areas will have something to go in there - I just needed a way to grid the overall map and encounters up into easy-to-track chunks! Hopefully it will make sense fully as we get into it…
Resting in the Field:
You may find it necessary to rest in the field rather than returning to the inn. If your character rests outdoors, I will roll for random encounters a total of three times - checks are at dusk, midnight and dawn. For the purposes of this adventure (you being solo, etc.), encountering wandering monsters during the rest period will not interfere with the benefits of resting (regaining hit points, etc.). I generally won’t be rolling for encounters during normal play, but there may be exceptions [/wink]
GM Note: The reduced chance of random encounters was to aid the fact that he would be on his own but still giving him the sense that it was the wilds and not a holiday park he was tromping about in. Some of my random encounter table results are not the traditional ‘1d4 Orcs’, etc. some of them are HINTS or tastes of other possible encounters - wolf calls in the night, rustling in the undergrowth, etc. I won’t include any of the map sections I sent since I’m not sure how these forums handle graphic attachments.