Almaric’s Tale: Off in the woods
Knowing his options are limited, Almaric dismounts Osgar and leads him off the road out of sight of the Goblin encampment.
Taking his time, he goes through all his belongings; unpacking and then repacking them in such a way to avoid them rattling in his packs and bags. Pausing to unstopper the bottle and smell the green liquid, trying to identify its purpose, he detects that it has a strong and musky smell and is definitely a potion and not an oil - beyond that, its possible effect remains unknown.
Anything that may catch and reflect light from fires or the moon is covered with strips cut from his blanket, and finally more blanket pieces are wrapped around Osgar’s feet to muffle his footfalls. The latter task eliciting the faintest of snorts and head shakes from his mount. Do horses snigger?
[/OOC Blanket is destroyed in the process - remove from inventory]
Finally, his preparation done to the best of his abilities and with as much care and forethought as he can apply, Almaric leads Osgar further away from the road, deeper into the woods so that they may take an overland, more circuitous route around the goblin camp. Always on the lookout for sentries that may have been posted and ready to remount and ride for their lives, the young warrior slowly works his way through the ever darkening woods.
Quickly leaving the firelight of the camps far behind, Almaric heads in what he hopes is the general direction of where he needs to be to rejoin the road and continue his mission. However, after walking for about an hour, he hears the familiar sound of whiny, guttural voices up ahead. A Goblin patrol!
Standing stock still, not even daring to hunker down for fear of making a sound, Almaric holds his breath and strains his ears trying to narrow down the direction the Goblins are travelling in.
[/OOC You attempt to remain quietly hidden and determine their exact location. Move Silently: Need an 18+, you roll(13) + previous prep.(3) + standing still(3)=19. SUCCESS
General perception to detect where they are in location to you. Basic INT throw, you roll(7), your INT is 13=SUCCESS]
His previous care seems to have paid off, for as his eyes fully adjust to the darkness, he spots a group of four Goblins armed with short swords moving non-too-quietly through the woods. They do not appear to have noticed him, indeed they seem to be more caught up in an argument amongst themselves than they do to paying any real attention to their surroundings. However, Almaric may not have all the luck this evening - their current path will take them straight to him!
[/OOC You are 30’ away from the two lead Goblins, who are 5’ in front of the next two. They are unaware of you at the moment but will walk into you in a round if you do nothing.
You have lost/used: your blanket]