Chronicles of the Grim Fist, Part III

I downloaded the free starter edition to prep for these sessions. It’s been very helpful! When you publish the PDF for the more complete system, I’ll definitely be buying it - everyone here is very interested in having a more detailed and complete system for “the important battles.”

And the players seem to feel that I’ve done pretty good by them for the last two sessions. I didn’t pull any punches, and planning and supply lines mattered a lot … and they did pretty good, although they lost a LOT more people than they’re used to recently.

Galswintha was the only one to achieve a bloodless win, and as Merideth commented, she soooo cheated for it.

Session 43
OOC: Note from last session that I forgot to add: Galswintha levels. Everyone is now at maximum level (13th for the werefox and elf, 14th for the humans). Also, this session reads short, because I’m skipping a lot of details that I couldn’t make sound interesting: most of what happened this session was consolidation and accounting.

Year 1309, Spring, Month 4
Thervingi falls apart at the seams.

Galaufabonne has invaded two-thirds of the lands (the eastmost third is still held by King Dagobert III and remains uninvaded), but only at the Duke level and above, and a horde of counts, marquis, and barons declare their independence and hole up in their forts.

Half of those invaded lands consist of the lands owned by the Church of the Lady, originally split between the Grand Patriarch and five Patriarchs … and now a big old mess of Grand Knights, High Priests, and more squabbling and fighting. Two realms within the Church remain fairly steadfast: the two Patriarchs who were both loyal to Grand Matriarch Merideth and survived the war. One realm - led by the False Grand Patriarch and now overtaken by his foremost vassal - remains cohesive enough to declare its independence and hole up with intent to regain their former glory.

The Duke of the Orléans region is dead and his vassals have declared their independence, but the 24-mile hex surrounding Orléans itself is fully invaded and conquered.

In all, Galaufabonne has acquired almost twice its size in lands, and Thervingi has fractured into a pile of tiny holdings.

Vulfelind

The werefox continues to aggressively extend her grip over the syndicates of nearby cities, and by the end of the month, her takeover is complete. Bone Temple forms the center of the new Beggars' Guild, where she rules as Governor, Baron, and Beggar Queen; and styles herself the Beggar Empress where other syndicates are concerned.

Chlodomer gives her Orléans and the six-mile hex surrounding it, and she assigns Grizzba as the Governor, Baron, and Beggar Queen of Orléans: possibly the first goblin baron in history, and definitely the first goblin governor.

In Paris, she gives the Governor and Marquis of Paris a choice: retire peacefully to the coast, or retire forcefully as an example to others. He retires peacefully, and Chadalinda is given the role of Governor, Marquis, and Beggar Queen of Paris.

In Atanung, Ustitia becomes the Beggar Queen of Atanung, but not any other form of rulership: Vulfelind has plans, however, and the Grim Fist wants those lands, as well.


Merideth

Merideth finishes building the new Grand Temple of the Church of the Lady in Utena's Shadow, and uses up the last of the rubble of the fallen cloud giant castle. Utena's Shadow becomes the new center of the Church.

She adds the two loyal Patriarchs as vassals, and leaves them in charge of their lands, bringing her hench/vassal number up to eight, her maximum.

She promotes her two most charismatic knights to Matriarch, and sends them to the lands where two of her loyal Patriarchs died, to attempt to heal the rift within the Church and bring the vassals under the central authority again.

Her strongest knight, she lends the majority of her forces to, promotes to Matriarch, and sends to take the lands of the False Grand Patriarch by force, one temple at a time.

Then she takes her remaining knights, and goes to the former Grand Patriarch’s lands to talk sense into them. Some declare their loyalty to her and return to the fold; the remainder … she leaves alone for now.


Chlodomer

Chlodomer consolidates those lands he can in Thervingi, spends money like a madman trying to rebuild his badly damaged military machine, and commissions additional fortresses throughout Galaufabonne.

A few small clashes with King Dagobert III’s forces also make one decision easier: he withdraws his forces from the majority of the invaded lands … and lets Dagobert deal with them.


Galswintha

Galswintha hands over control of most of her personal lands to her apprentices.

Over the prior four months, Galswintha has focused on a dangerous bit of research, with a bit of time “off” spent visiting the efreet city and making contacts there, and a brief diversion when the King of Thervingi thought to invade her homeland and she was forced to take a few days to send him away.

The mad, elemental whispers in her head guide her path somewhat, and she makes significant inroads in trade—enough so that she ends up funding her own caravan fleet.

But her primary focus is the research: pursuing lesser wish with dangerously pioneering research methods.

The research succeeds, but not sufficiently for her purposes … and she begins again!

Amazing! Usually I’m not very interested in campaign write ups, but I could not stop reading this one! Can’t wait to see how the end game goes.

Awesome stuff! Just spent the last few days reading the whole campaign at every available opportunity. Definitely inspirational, and I will be liberally steali- er, borrowing a lot of material.

I’ve just caught up with your play reports. They are fantastic! I’m totally going to steal some of your ideas! I love the creativity and ‘out of the box’ ideas you have. Did you make those excel sheets…I’m a bit intimidated by how much work it sounds like it will be at that level…

I’m curious about the elf class you made. I’m not clear how it was built…is it Elf 1 or Elf 0? I mean, do they have more spells than mages? If it were built with 7 build (elf 0), wouldn’t that limit their class level to 10 + the three trade offs for max level 13?

I love custom classes (as you may know if you’ve seen my blog!) so I’m always looking for new interesting options.

So many nice words makes me feel warm and fuzzy.

I am sick at the moment (as in, you don’t want the details, sick) and although we had a game this past weekend, I haven’t felt up to writing it up. So I will be writing it up next week.

So far, so good!

I am glad it has been useful. And borrow away. I crib a lot from others, too. Steal from enough sources and it’s “collating”.

As above, please steal away.

Which excel sheets?

The spelldancer is HD 1, Fighter 2, Mage 1, Elf 3. I wrote that poorly in the initial post, but meant that it was a total of (elf+mage) 4, not (elf) + (mage 4). Spells per day is same as a mage. Maximum level is 10th; and I let Galswintha burn three custom powers to get maximum level 13 (Heroic Spirit, taken three times).

I see now that I wrote maximum level 14 in the initial post. Augh. Anyway, no, Galswintha and Vulfelind both have max level 13.

Hey Cameron!
I’ve just registered here to say thank you for the awesome and inspiring campaign chronicles of yours. I devoured everything you wrote so far and now I feel like I need to run an oldschool game of hexgrid-exploration right now. I mean RIGHT NOW. Really looking forward to the next chapter.

Also, while I like all main characters so far, Galswintha has become my favourite. I eagerly await her future exploits! :slight_smile:

Cameron said: Which excel sheets?

Apparently I’m too lazy to go back through and find the reference, but I was also under the impression that you had built a spreadsheet(s) for tracking domain details and calculating costs/revenue…

Just checking to make sure you’re still around. Please don’t take that as a rush—I’d rather you got well and wrote more when you felt like it—just a bit of concern that you posted that it was some kind of awful sick and then we don’t hear from you for two weeks.

Out of order to save some heartache =^.^=

Cameron is alive. He got really sick last year, spent a few months in care, campaign ended (obvs), and he’s been tired a lot, but that’s as bad as it went. He’s a stupid-head for not posting anything here about it, obvs.

Anyway.

Hi! I’m C’s niece. I played Vulf.

The campaign pretty much died when C got sick. The last stuff that happened:

  • Gal disintegrated trying for wish. C gave her a last wish as she was disintegrating. She wished to be a guardian for the fairy land she’d built. Then she started playing her apprentice. It was kind of awesome.

  • I spent our last session establishing the Beggar Empress as a ruthless godfather monster who was three steps from ruling the underworld. Or maybe it was two steps. It wasn’t many. Ask anyone!

  • Mer continued to beat the holy snot out of the rest of her church, spread herself too thin, and had to retreat. We planned to leverage my contacts in the enemy cities to hold them off while she regrouped, but that session never happened.

  • Chlod got wind of my godfather routine and started making noises about ending my threat, too. Then Gal died and I was weepy, so he let it go, and focused on beating Dagobert’s forces. We didn’t finish that battle, though.

That’s pretty much it! But I run on at the mouth, so bonus content:

  • Autarch people, thanks for ACKS. Galaufabonne was pretty much the most fun I’ve ever had. I hope when I’m C’s age I’m still running something like ACKS.

  • I’ve been running Q (Gal’s player) through a campaign of her own (not nearly as epic or well-designed as C’s). I won’t be writing it up, cuz I suck =^.^= It’s pretty embarassing.

  • Q and I been begging C to run sumpin sumpin now that he’s feeling better.

  • If he does and he doesn’t write it up, I’ll try to. I’m not as good at it, though, so sorry in advance.

Anyway, I know some people other than just us enjoyed C’s campaign, and if you were as sad as we were that it ended, that’s a lot of sad, and Vulfelind would not approve. So think of adorable werefoxes murdering mean old rat-kings in their den, and you’ll cheer right up.

Or maybe that’s just me.

Rowan, thank you so much for sharing this report. I’m so sad to hear that Cameron got so ill. I completely misunderstood his last post and thought “dysentery” sick not “almost died” sick. :frowning: It’s a relief to hear he got better.

Best wishes to Cameron!

Warder

Very sorry to learn about Cameron’s illness but glad to know he seems to be on the mend - here’s to hoping that his recovery is both swift and full.

Thank you for letting us know about the parts of the campaign we didn’t get to read up on, Cameron’s write-ups (along with Simon’s ‘Against the Giants’) was what inspired me to return to gaming after an almost 12 year hiatus and take up ACKS as my game of choice.

Best wishes to you, to Cameron and indeed to all of the ACKS community for making an old fart of a gamer happy.

Very happy to hear that Cameron’s feeling better! He’s been missed.

Aww, you guys!

Also, good news: he’s going to run a new campaign =^.^= So if he doesn’t post stuff here, I will. If it’s me don’t expect his way with words, but I’ll do my best.

That’s amazing news. Tell him to email me!

I told him!

(Technically, I told him, like, days ago and before you even posted, but I spent all weekend playing video games, and yesterday at the park, and today sleeping, so this is the first time I’m getting around to responding. Sorry! I’m a terrible person!)