Session 34
OOC: The members of the Grim Fist have collectively taken “de Galaufabonne” as their place name. For obvious reasons.
OOC2: I have named the setting! “Tabula Viridis”. Now I know what to call it when the Grim Fist retires and a new batch of heroes shows up.
Month 7
Population 40,000. Profit 170,000 (includes some changes that occurred this month below).
Chlodomer re-fills her army garrison! And raises the taxes back up to 2gp/family. Peasants sigh wistfully for the good old days, but are glad to be properly protected.
Vulfelind heads off to assassinate Duke Ageric’s spymaster, having sussed out his hideout location. She flies in invisible and silenced, ghosts through his mansion home … and passes the bedroom of his toddler son. In the morning, he wakes up to find an envelop pinned carefully to his nightgown. Inside, a note saying “Your son earned you one warning. One.” and a copy of the contract for Chlodomer’s life.
Galswintha completes her research: the ritual spell Disarm Life Trapping. Enchanted veil in hand, she petitions Iamanu for audience, and travels south to free the non-ancient-evil-dragon victims of the Mirror.
Iamanu is … just the tiniest bit discomfited at her achievement. Nonetheless, he agrees, and the dragon and elfmaid enter his vault and fetch the mirror. She lays the veil over it, names the specific victims to be free, and the veil turns to powder.
Two dwarven brothers, a dwarven scholar, and a nymph emerge.
Within the darkened mirror, Iamanu’s only intended victim gnashes his teeth in silent fury.
…and the nymph begins to wilt and die, as she is away from her roots, and this prompts a quite earnest panic on Galswintha’s part, before she figures out that the nymph is native to Pegasus Mountain, and teleports her to the dining hall, before following to explain. On arrival, the nymph laughs delightedly and melts into the mountain.
Merideth completes her research as well: Harvest! The Lady blesses the temple and the central domain around it for one year. (OOC: I allowed the Harvest and efreet wish to combine, because they were sufficiently different) … and promptly begins work on more, to cover additional portions of the realm. (The realm as it currently stands will require about four castings total.)
The efreet’s wish was subtle. Little nudges of probability here and there, preventing crop blight, making fish easier to catch, improving the odds of a miner hitting a good vein of ore, subtle shifts in the timing of the rains to prevent in-between droughts. The overall effect was impressive, but all of it consisted of small nudges.
The Harvest of the Lady was not subtle. Plants flat-out grow faster. Fish grow bigger. Small miracles occur on a regular basis throughout the land, helping miners out of gas traps, saving a fisher who fell in the river, healing cattle and grains both of disease.
And one area - Pegasus Mountain - gains a small, additional, unexplained benefit. Miners swear that the veins of ore are replenishing themselves … and there is circumstantial evidence of benevolent knockers watching out for them. This grants a final +1 to the land value.
Near the very tail-end of the month, three dwarves and Galswintha’s retinue show up. All three turn out to be natives of the area … and the two brothers are not entirely pleased at how things have turned out:
- "Why are there stone giants in this garden?"
- "Your ... duchess appears to be wielding the sword and shield of our people."
- "You filled our fortress with magma?"
- "Where is our rightful inheritance, the Ring of the Azure Flame? It was bestowed to our father by an efreeti prince!"
- "You built a fairy village in our Smith's Waters temple?"
The dwarven scholar, on the other hand, moves into Galswintha’s library and practically disappears into the books there.
Month 8
Population 41,000. Profit 175,000. Merideth levels to 12!
The Grim Fist is on an emergency lair-clearing trip when …
Tepui Lake (#0807)
(tepui: a high, solitary plateau or mesa.)Clearing a bandit camp out of #0806, they spot something strange a few miles further south, and make a high aerial pass to scout it:
The northern tip of a vast tepui (a quarter-mile high, and stretching over a total of three six-mile hexes), with a fog-shrouded crater lake almost six miles across, with a darker patch in the fog hinting at an island. The sheer cliffs are riddled with caves, ravines, waterfalls, and the ruins of stairways and building foundations.
They briefly fly closer for a better look … and spot a long, crimson-scaled dragon. The Grim Fist bravely panics and flees.
Then they plot and plan. They fail to find any glorious historical notes for this dragon; but do find a sizing chart that implies the red is Old but not older, and decide that maybe it’s doable. The pick their retinue and head out.
The dragon’s cave is easy to find again. Invisible and silenced, they slowly make their way into the cave, which turns out deeper and darker than expected, especially without torches. Then, just ahead, the faint glint of gold amidst the shadows.
Vulfelind trots ahead to take a better look … and invisible and silenced, falls silently and invisibly through the illusory floor into a pit of pythons. Shortly thereafter, the rest of the party - blissfully ignorant - follows.
As they fight the snakes, there is a draconic, rumbling chuckle, and a boulder - sized exactly for the hole they fell through! - is rolled into place. The remainder of the fight against the pythons is in darkness, lit only by the dim, flickering glow of magic swords and flaming crossbow.
A careful search discovers no secret exits, no indication of magical effects, and a boulder too heavy for mortals to move.
So Galswintha summons an earth elemental, and sends it up and out, shoving the boulder aside. Dragon fire envelops it, and it steps out of sight to wrestle the dragon. The party swarms out after … and are enveloped by dragon fire.
From the second dragon.
One panicked melee later, one dragon is downed and the other cowers, swearing draconic oaths of fealty to save its skin. And then Galswintha makes Merideth provide first aid to the downed dragon, who similarly swears draconic oaths of fealty to save its skin.
No one really trusts them, but … Chlodomer smiles, and takes their oaths. A blue, draconic flame briefly envelops them, and he explains the Oath of Fealty to them. The dragons look even sorrier for themselves, wings and faces drooping like a caught six-year old.
And then the party finds the treasure hoard.
- An entire, intact war galley, propped on stands as if sitting on a beach. A sheer, vertical hole leading up from the cave has faint sunlight glittering down, revealing the secret of its arrival. It has a number of automatons reminescent of dwarven design:
- 300 automaton rowers (1/2 HD, weight 10 stone, untiring, no Move, no attacks, and no actions more complex than rowing). Base cost 1,000 gp each.
- One infrastructure piece that maybe manages the rudder and sails? (10 HD, weight 1,000 stone, AC 5, no Move, requires controller, #AT 1, damage cannon 3d10 [300']). Base cost unknown without figuring out what all it can do. A complicated series of knobs, levers, pulleys, and switches are arrayed in a captain's chair.
- Three advanced-looking catapults (6 HD, weight 360 stone, AC 3, no Move, requires controller, #AT 1, damage catapult 3d6 [200']). Base cost 12,000 gp each ... probably.
- In the hold, exotic spices, silks, clothing designs, wines, bottles that look like some sort of clear wine, trinkets of unknown origin, and lots and lots of stuff that just screams "this boat sailed from a faraway place we've never even heard of."
- The traditional pile of dragon's gold and platinum, worth approximately 60,000 gp.
- A number of minor magic items which immediately get shifted to henchmen.
- Four mostly-identical amethyst cylinder seals: each shows a djinn prince identified by a banner, bowing before an unknown king who is surrounded by a variety of signs of wealth and power. The only difference between each is the symbol on the djinn prince's banner.
The war galley weighs close to 30,000 stone, including everything on it. A team of three thousand humans, armed with plenty of ropes and guide poles, might conceivably manage to pull the thing out. That sounds suspiciously like a construction project …
OOC: I ruled that the 200-foot hole it needs to be dragged up is roughly equivalent to 15,000 gp of project, or 30 days. That would take them into the following month, and they didn’t inquire further, or make plans for any additional project work.
Galswintha teleports Chlodomer to her tower, and he gathers his military and marches back to the ship site. The logistics issues hit almost immediately.
Sheer cliffs and unknown conditions at top mean a stairway is needed for the troops to survive. Repairing one of the existing stairs works out to 25,000 gp worth of project, or 50 days. For the lengths of time required, the soldiers will need supply lines, which currently cut directly through wilderness - the wilderness will need to be cleared first, and then at least a minimal dirt road cut through 12 miles.
They camp their soldiers at the base of the tepui cliffs, and have them begin repairing the stairs … and set to clearing the path, ending out the month with the last ogre village firebombed and wiped out.
The dragons are not particularly helpful throughout, and even with the Blue Duchess’ oath spell in place, a careful watch is kept on them.
Months 9 and 10
Population 43,500. Profits 178,000 and 189,500 gp.
While the Grim Fist does do some maintenance lair-clearing (another outbreak of ankhegs at the southeastern border, a brief argument with giants who thought they could homestead in some poor farmer’s barn, and a number of more minor incidents), they focus mostly on other concerns.
Vulfelind aggressively watches Duke Ageric’s activities, further organizes her spy ring, manages her city, and helps Chlodomer keep an eye on the Mesa Project.
Chlodomer keeps the supply chain to Tepui Lake safe, monitors the repairs (and sometimes wholly new construction) of the quarter-mile stairway … and gathers the party to kill the manticore haunting the top of the cliff and hoping for snacks.
Merideth produces two more Harvests, covering most of the remainder of the realm, and begins a fourth and final casting.
Galswintha finishes pioneering research to bind a fire elemental and begins researching Permanency. (Vulfelind: “What, it’s not a secret?”)
HD 16* (fire elemental; base cost 37,000 gp) throw 4+ (6+, -2 for efreeti whispers, -3 from INT, -3 from 70,000 gp ceremonial space, +6 elemental, -4 experimentation, +4 one year duration)She rolls a 17, gaining an additional two 2d10 special abilities: flight (180’) and a breath weapon (16d6 fire, 30x90 cone).
The fire elemental appears in the form of a 60-foot long feathered serpent with a slightly draconic cast, but can take the usual pillar of flame form freely. In serpent form, it can fly at 180’ with up to 120 stone, or 90’ with 240 stone; in pillar of flame form, it can move at 120’ across the ground, but cannot carry objects.
Her reaction roll (+1 CHA, +2 mystic aura, +2 fire elementals) is a 13. Yikes. We determine that the elemental’s name is Sandalwood Dawn.